nagersea

nagersea

Joined Member # 3298393
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GoaFan77 you are spot on. I was using the GalaxyScenarioDef file from SinsPlus for Galaxy Forge while playing the Requiem mod. I moved the correct file from the Requiem mod folder into the Galaxy Forge folder and the problem was resolved. It was a bone headed moment to say the least! Thanks for the reply!

10 Replies 11,221 Views

I'm having a similar problem, but I don't know that it's due to spawn probability. The issue appears to be related to the new planet type from Sins Plus and Galaxy Forge 3. When I create a map with standard planet types everything works correctly. Things get funky when I throw in a few ocean or forest planets.

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The Vasari colony pod upgrades don't appear to function correctly either. There is no change in the star base stats and credit income for the supporting planet does not change.

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Agreed, for the time being, however, use your scout ship and a carrier/light carrier to handle it. It's time consuming and annoying, but that's the best way I've found to clear mines. I had to do it as a result of a Vasari invastion that left my home planet covered in mines :)

21 Replies 27,902 Views