GoaFan77 you are spot on. I was using the GalaxyScenarioDef file from SinsPlus for Galaxy Forge while playing the Requiem mod. I moved the correct file from the Requiem mod folder into the Galaxy Forge folder and the problem was resolved. It was a bone headed moment to say the least! Thanks for the reply!
nagersea
I'm having a similar problem, but I don't know that it's due to spawn probability. The issue appears to be related to the new planet type from Sins Plus and Galaxy Forge 3. When I create a map with standard planet types everything works correctly. Things get funky when I throw in a few ocean or forest planets.
The Vasari colony pod upgrades don't appear to function correctly either. There is no change in the star base stats and credit income for the supporting planet does not change.
Agreed, for the time being, however, use your scout ship and a carrier/light carrier to handle it. It's time consuming and annoying, but that's the best way I've found to clear mines. I had to do it as a result of a Vasari invastion that left my home planet covered in mines :)