rubaeyeat

rubaeyeat

Joined Member # 3293340
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[quote who="Zyxpsilon" reply="20" id="2102916"] ...but I'd still love to take Canada or something into an intergalactic power...fighting off the Argentinian/Drengin alliance That, you can do already by modding the current game as it is - we're all talkin' GC3 and how entirely "new" concepts & features should be offered to StarDock devs for consideration. And 30 pages of 25 posts each later, it's still chaotic enough that nobody will dare digging for some clear hints or final fac

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[quote who="Zyxpsilon" reply="15" id="2102556"] Move on to interstellar where galaxies take the place of sectors. Andromeda, here i come! [/quote] Well it likely already had a "resident", but if you come bearing enough gifts....or guns, you can make it yours. Obviously the timescale changes somewhat here. But if we are going with epic space combat, exploration, etc, why limit it conceptually? I mean technical reasons keep my idea from being easy (if

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[quote who="Jonnan001" reply="5" id="1919826"]I hate to say it, but I kinda get annoyed at the artifical 'major/minor' dichotomy. I kinda like *having* the minor races, simply bcause they *do* act as a 'terrain' in many ways, but to a certain extent I'd like to see a rationale for why they're minor races and don't colonize - even topography (Say, setting minor races in isolated systems) would be sufficient, or a setting up a longer technology tree so that minor races started lower in the tree

1,309 Replies 3,258,676 Views

[quote]3D maps would be a very poor choice. Aside from strict realism not being a virtue in and of itself, it's a feature that complicates and confuses game information and manipulation for no real gain. The current map already doesn't have accurate approximations of distance, where it can take longer to cross a solar system than to go between them, so it's already pretty easy to see the 2D map as an abstraction of movement costs created by gravity wells. It's pretty easy to extend that to the i

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