[quote]why when there is only a few items and skills?..Doesn't fit. Doesn't mesh. Isn't compatable. etc etc etc. People keep saying that but I don't see how it'd work with skills and such designed for fast progression.[/quote] Well the design i had in my mind would have more skills and item choices etc...Then again i dont really know how this is going to unfold. But ive been playing DotA for so long that another spawn of it (fast games/progression) seems like it would have to out do
ArchPong
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Personally, and im sure you all care so much :P But I would love to see that career mode. Working hard to make your character truely unique over time is something i really feel the satisfaction in
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Now i am a frequent DotA player (amateur league and pub games as well) And i heard this game was based off DotA. Now i am quite aware that it wont be a DotA clone so dont make any assumptions. Anyways i was wondering if Demigod will consist of quick small games with fast progression (See: DotA) or slower progression with One Demi god leveling up and buying items over MULTIPLE games? The easiest way to describe the first one is DotA. You start a game, pick a new hero from scr
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