I created a Large map with 2 opponents, and both spawned in my own sector, each about three star systems away; nothing in any other sector. Very frustrating; like others, I wanted to establish myself well before interacting with any other civilizations.
dalamb
Thanks! Unlike GC3, the only "research improvements" I can find so far are the per-planet, per-player, and per-galaxy buildings; have I just not happened to research techs that give things like the old Xeno Research laboratories?
It occurred to this beginner in the wee hours this morning that I don't know how tile bonuses work. If a tile says +3 research or +1 food, is that a bonus I get automatically, or do I have to build something on it? Or, is it the opposite: if I build on a +3 research, do I lose that bonus?
I had an explorer enter a slipstream before I had read these posts, and now the ship is stuck, neither able to advance nor to return. Is that a bug? Will it un-stick when I research the relevant techs?
Beginning player with possibly naive question: I can build freighters, but get "insufficient licences" when I try to land them on alien planets. Am I missing some technology that enables licences? Is there a wiki where I can get answers to questions like these?
I always play new games in "Beginner" mode and was upset that not only did aliens spawn nearby, it was hostile aliens (apparently minor races, since they weren't in the list of opponents I picked) who attacked my survey ship. While tweaking the RNG, maybe also tone down the likelihood of hostility at lower levels?
I killed Vetrar but the achievement didn't appear in GOG Galaxy client. Is this the same issue as with Steam? I found this old thread: https://forums.stardock.com/471079/abeixdelintoraxvetrar-achievements-not-working which suggests there are several possible issues, including the need to play in ironman without going back to old save files to replay battles. Does anyone know the cur
Hmm. I'm not sure "razing" counts as something that can be "abused" -- other 4x have razing, too, so it appears to be part of the genre (albeit not necessarily universal). Also, I happen to like city teleportation -- maybe for those people who consider cities "useless" that might make them useful again? [e digicons]:grin:[/e]
The green border disappeared the next turn, so perhaps it's "done".
So, what does this mean, exactly? I've killed off all the monsters in the region, that I could find, including Morian. How do I "drain the swamps" and "prune the sick and diseased"?
Makes sense. It'll be a while before I get that far. In part I wanted to see if this is the kind of feedback Brad wanted, even if it's at too low a level of difficulty to matter much.
In response to a flame, Brad said he wanted to know people's strategies for winning so in future he could program the AI to beat those strategies (and gave a good explanation IMHO of why they haven't spent huge amounts of work programming the AI yet). So, amidst all the bug reports and complaints and requests for everything to be different, here's one noob's brief comment on what I've been doing so far. I'm playing at a very easy level and fast tech pace to get
There's a quest whose text I can't remember that involves clearing out an area and killing off Morian (picture at end). I've done all the killing as far as I can tell; is there something else I need to do to finish it? The quest disappeared from the left-hand column on the screen.
"Save scamming is bad practice" is an opinion , not a fact. I don't see any good reason to insist that everyone play the game the way you do, Sarudak. I'd be OK with having the "default" UI lacked the redo button, so that "out of the box" the game behaves the way "most" people want, but I'd like an easy way to turn it on.
Thanks! I accidentally did that in a replay; nice to know it's a real feature.
You've made me realize one reason I like the game a lot: the visuals are great!
Just to be clear -- there's an option to turn off the grid entirely. I happen to like the dotted ones for building placement. Would it suffice to have a separate option to just turn off the dotted ones?
Well, yes, the rivers are bizarre. However I had some misunderstanding about how building stuff works, which I overcame in a replay. First, (duh), I could start building stuff if I razed the forest NW of the city. Second, southeast on the open green area across one river is a much better starting location -- I've managed to build everything I want so far, and likely have enough room for everything I want in the future.
I'm troubled that it seems that every city gets every building. Despite what one person said, it isn't that way in Civ at higher levels of difficulty; one of the big transitions from the lowest level play to the mid-levels is learning to specialize cities. I agree with the several people who said choices should be meaningful; there ought to be some good reason why some cities don't need (and perhaps even shouldn't have) certain buildings. I don't think
@seanw3: Thanks! I may well ask you more questions as I think of them -- though I presume I should post rather than hide them away in private messages. I still wonder about one specific things at the moment: What's the right thing to do with champions that have city-improvement abilities like "faster construction in the city they're in"? There are higher-level versions of those abilities that they can only get by adventuring, but it seems like
Is there a strategy guide for how to play FE well? or perhaps one from WOM that might serve as a first approximation? I just downloaded the Beta over the weekend and have just started reading the forums, so have probably missed a lot of potentially relevant posts. I haven't played through a whole game yet, but replayed one game (with a good start) a few times as I discovered mistakes I made. Here's a few things I think I've figured out, most of which are sta
In a recent game I placed a city between rivers and now am unable to build anything. When I delete the forest NW of the city, I can build there; apparently my docks allow me to "cross" that particular river, but there is no way to cross the others. Now, that may make perfect sense in terms of gameplay (though I don't happen to like it), but what troubles me is that I could find no reference to this effect of rivers in the gameplay concepts section of the Hiergamenon (or anywhe
The only crashes I've seen are One "out of memory" error a long way into a game where I'd done many re-loads. Civ IV used to do this to me under similar circumstances, too, so I forgive you. [e digicons]^_^[/e] A "DX error" every time I unlock the screen after the screensaver has timed out when I've been away from the computer for a while. This may also have happened after going back to Fallen Enchantress after alt-tabbing out. E:WOM had the same problem.
[quote who="AronML" reply="228" id="2782026"]It is spreading trees automatically in my territory, which make no tiles for the city to build improvements. How to chop the trees?[/quote]I think you were fooled by barren scrub growing into trees as your influence spread; it should always have been impossible to build on those tiles.[quote who="jb136" reply="245" id="2786535"]npc champions? why can't i hire them? i play the game for a while and there are npc's named "champions" hanging outside