How about punishing leavers AND rewarding those who stay till the end? One could implement a penalty of -25 for leaving (once the FP issues are sorted out ;)) and a +50 bonus for staying till the end (or something like that). The bonus may look small, but the penalty creates a spread which may lead to a better incentive than just rewarding people who stay and thus leads to less need for a large bonus. On top of that you could get a loss if you leave a game (again, once
Nadeldrucker
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I agree with the OP. There should be an option to give the other team the win without having to watch you base get destroyed for minutes. On the other hand, my experience so far is that once the chances of a turnaround are gone, the game ends very qiuckly. But yeah, it sucks when you want to give the other team the honor of defeating human players rather than AI's and then one of your teammates leaves. I'd say give us an option for a poll to concess and on top of that awa
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