tg122

tg122

Joined Member # 3132740
0 Posts 0 Replies 147 Reputation

I second this. I no longer have a working PC, but thanks to GeForce now, I recently started buying and playing PC games on my Android phone. Thanks to customizable steam controller support, any turn based game works great using the touch screen controls or a controller as long as the text is large enough (and mostly it is). I'd love to fire up FE:Legendary Heroes again and get into GalCiv3.

3 Replies 25,502 Views

Currently, I think the game is a lot of fun, but to reach it's full potential, I think a lot more focus should be put on the RPG side. In it's current state, the building blocks are in place but based on the way the entire game is tied together, the RPG side takes a back seat to the kingdom building/unit spamming side of the game. Here are my top 3 suggestions. 1) Make every unit a single unit, not a squad (do away with groups of 3, 4, etc), to make them more

34 Replies 140,485 Views

My key to a diplomatic victory is to spend most of the game trying to build your relations with your desired allies, but then waiting until the very end of the game before actually creating your alliances (until all your desired allies are "close" with you). Otherwise you might get pulled into unwanted wars if your Ally gets attacked. In a recent game that I won as a custom kingdom, the blood season event hit and I ended up at war with everybod

8 Replies 10,631 Views

In my opinion the system that was recently put in place is a big improvement and can be further tweaked by modders. I think the effort put forth in 1.5 definitely made a difference. However, I do find that Reslon is very erratic and declares war on me in every single game, and seems to do so whether they are stronger than me or weaker than me. Besides Resoln, I find that the other factions behave less erratically.

28 Replies 53,977 Views

Nice job. I am curious to know how you plan to implement the champions? For the storm giants I am imagining blue skin, long white beards, and the permanent appearance of a growth potion. I cant imagine how you would handle fairies... if that's even possible.

83 Replies 168,102 Views

I just noticed this mod for the first time a few days ago and will be keeping an eye on it. LOM was one of my all time favorite games. I am very interested to see how this progresses.

83 Replies 168,102 Views

Just noticed a bug where upon reloading a saved game, buildings that are currently being upgraded are not considered when calculating your borders, and you will temporarily lose any border extensions that you previously had if you save and re-load before the upgrade is finished. In my capital city, I built a library that had extended my border over a life shard. That library is the furthest building on the southeast side, therefore my borders are dependent on that librar

2 Replies 3,077 Views

I encountered an issue where my zone of control shrunk after reloading a saved game following a crash. A couple turns before crashing to desktop, my ZOC expanded to cover a "twilight bees" resource due to completion of a monument. Then a couple turns later, I hit end turn and the game crashed. Upon re-loading the autosave, I noticed that the zone of control was no longer covering the twilight bees. Oddly enough, the map is still lit up as if my zone of control sho

2 Replies 3,667 Views

I'm not sure if this is a bug, oversight, or just working as intended but I noticed that Banshees are immune to the blessed hammer. Since the blessed hammer gives +10 attack vs undead, and thematically is a hammer designed specifically for killing undead, it would logical that that Banshees should not be immune to it. Either way, lesson learned on my part.

20 Replies 10,564 Views

I agree as well. I think enchanted gear should be based on normal gear rather than just have arbitrary artifacts. Would be cool if you can research different and increasingly powerful enchantments to apply to your mundane gear and i definitely agree with more granular tech trees as well. The artifacts can still be available in stores as well as found in the world to be used by champions.

15 Replies 23,571 Views

Here is a midgame strategy that combines the charge/impulsive abilities which the AI cannot defend itself agaist (on challenging at least). In my opinion, the reason why it's overpowered is because the strategy can be executed too early in the game (would be better if it wasn't viable until end game). 1) Level your fortress up to level 3 and give it the first strike improvement so all units trained in that city go first in combat.

51 Replies 118,004 Views

I noticed a bug while trying to acquire the Space Weapons technology from another player via trade. If I offer them all my money (2,500 BC) in return for the Space Weapons technology, they will refuse it. However, if I then ask for Mass Driver Theory technolgogy in ADDITION to space weapons, they will accept it for only 1,200 BC. The same thing happens when I try it with Beam Weapons Theory instead of mass driver. I'd imagine Missle Weapon Theory would also have t

0 Replies 1,532 Views