I'm not sure if it was a glitch but I started a new game and apparently my Envoy Cruisers are still 8 supply. :/
BellGoRiiing
So...um, yeah *checks achievements*..."String Not Found"...Wat? lol
They put it up but can't buy....its like Steam is tormenting us, lol.
Is there a final changelog? Or are you working on it now? EDIT: Never mind, I think my browser is being...weird, lol
Darn...was hoping they'll be up now...xD Got a couple of hours to kill, Monster Hunter time!
Bleh, I'm bored now. lol Thought they were both coming out now. T.T
...... ....Soooo, when is the official update coming out? It's supposed to be today right? Was hoping they'd release this and the DLC (bleh...apparently that's tomorrow...) by now.
So...any word when the final version is coming out? I kinda figured it would be on the day the DLC releases, I dunno. I might try the beta again, but the AI seems to crush me even on Normal in the beta for some reason.
Is there a way to set it so the hangar fighters will go after anti-module ships? (I don't do much modding or any of that advanced stuff, lol)
I'm just used to normal speeds...xD Afraid that as soon as I start people will be coming out of nowhere and bombarding my planets in seconds or something. xD
What settings do you guys usually set for online games? And how long do they last?
....Why'd you ask if this was legal if you're going to do it anyway?
Pretty much all titans are strong...you just need to know how to use them. Unless you're talking about firepower, then it's TRT (however you spell its name). Eradica pretty much becomes nightmarish once it hits level 6.
I might look into it then, I might try it out if I play online this weekend. Since right now I'm messing with the TEC Loyalists again in single player. (maybe, I kinda don't wanna go up against a bunch of hardcore players and get easily crushed. xD)
Yeah I know how to abuse stuff, but I don't. xD But if the AI ends up spamming strikecraft, then I'm going to fight back with spamming. Now that I think about it I've RARELY even used Starbase Mobilization...as for fleets I try to keep a balanced fleet. (though for obvious reasons I do build a lot of Overseers, lol) But yeah I don't try to spam Carriers Anti-Structures ships...Corvettes I sometimes build like 30-40 or something mainly because they die out quickly anyways. But
So you call them Starfish too huh? xD I've never really played with the Meteoroids ability much, might try them again...always used the remaining upgrades for squadrons. (with 2 for Disorientation and the others for fully upgraded armor/HP and attack)
Torpedoes, the Advent's stupid star...things. (however you spell them, lol) And sometimes carriers too, and Vasari spams their LRMs.
I'd like to try one out...but wanted to just play...well, normally...without those stupid rules and whatnot. (you know, this and that banned, blah blah blah) I understand the game speed settings since this is online...and I don't want to spend the night on an online game and whatnot. xD I want to try a team multiplayer game with human players though, since one of my favorite factions is Vasari Rebels. (I like to be more of a supportive player)
Didn't say anything about big ships...and before my setup even took down a level 10 titan with ease. (though it was Normal difficulty, Hard AI my setup used to at least keep them occupied until I got my fleet there)
I think recently the AI just hates and gangs up on me at some point, especially when my fleet is out and about...other AI teams come out of nowhere and raid my planets where my defenses do absolutely nothing, even fully upgraded starbases. How do you setup defenses to deal with AI in general? (I still haven't gone online, mainly because I notice almost everyone is considered a "hardcore player") Before I normally played as the Advent because I loved their planetary defenses the most, but
Now that think about it, I remember in Diplomacy they had an update it that reduced lag greatly. (it was still there, though) Shouldn't it be possible to deal with it again in Rebellion? Since the lag seems to be back to...erm, "normal". lol
Well I decided to opt out of the Beta now, dunno why but I'm able to deal with Hard AI better in the current version...in the beta they all crushed me. xD Anyways, even though it has nothing to do with the changes in the beta...I remembered some people found the pacts kinda useless in MP. Was wondering if changes to the pacts would be a good idea, kinda like how they're dealing with the artifacts. Just a thought.
I want a limit to the cannons, was playing a large map...yet I'm basically unable to do ANYTHING because all the Kosturas keep aiming at certain planet...can't research, can't rebuild fleet...structures continuously get destroyed, then newly built ones to replace the destroyed get disabled shortly after. >_> Novalith can be dealt with easier with a starbase, but the Kostura is flat out annoying when spammed by AI.
Meh, just need to come up with a new strategy, gonna go back to Advent...I'm able to make a good planetary defense with them anyways. But yeah, to the devs, they should really make a restriction to the cannons. Like, 1 per faction or something...or have the option to turn them off. Because when AIs start to spam them and they all aim towards me (seriously, lol) it becomes a pain, especially when its the TEC and Vasari. (The Kostura cannons were actually DESTROYING a
...Maybe the AI just hates me then...played on normal and multiple factions were ganging up on me and tearing through my defenses, WTF? lol Which makes no sense because usually I'm the one tearing through all of the planets with my fleet...ON HARD. >.> But now my fleet is like...dying. o_0