kgbzero

kgbzero

Joined Member # 3096725
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Hi all, What I am looking to do is disucss why certain types of ships are better at 'killing' other types of ships. This discussion is not based on the mechanic as it exist in-game. Let me start by stating the different classes, smallest to largest: Fighter, Bomber, Frigate, Cruiser, Capital Ship. Fighter good against Bomber - Fighter speed enables it to quicklly catch up to a bomber and the fighters relativly small weapon output

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[quote]I don't know what to tell you, kgbzero. I just tried it myself and it worked fine. I had a ship with 105 front, 50 each left/right with a 7 second cooldown that displayed 29 DPS (105+50+50=205/7=29 rounded). I increased the front to 210, and got 44 dps displayed (210+50+50=310/7=44 rounded).As far as I can tell, it works just fine :oEDIT: Gah, I mentioned that in my first reply The infocard shows the sum of the damage of all banks divided by the prebuffcooldown (weapon cooldown), rounded

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Found the problem, Im guessing the important wording in the tooltip is AVERAGE... it somehow calculates the average damage amount which is a value computed from the numbers in the entity file. So, it has increased from default, but I am not sure how it was computed lol

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I multiplied the damage values by 2. If it was zero it was not changed. For example the TECBATTLESHIP: DamagePerBank:FRONT 54.000000 DamagePerBank:BACK 100.500000 DamagePerBank:LEFT 100.500000 DamagePerBank:RIGHT 54.000000

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