Hi all, What I am looking to do is disucss why certain types of ships are better at 'killing' other types of ships. This discussion is not based on the mechanic as it exist in-game. Let me start by stating the different classes, smallest to largest: Fighter, Bomber, Frigate, Cruiser, Capital Ship. Fighter good against Bomber - Fighter speed enables it to quicklly catch up to a bomber and the fighters relativly small weapon output
kgbzero
[quote]I don't know what to tell you, kgbzero. I just tried it myself and it worked fine. I had a ship with 105 front, 50 each left/right with a 7 second cooldown that displayed 29 DPS (105+50+50=205/7=29 rounded). I increased the front to 210, and got 44 dps displayed (210+50+50=310/7=44 rounded).As far as I can tell, it works just fine :oEDIT: Gah, I mentioned that in my first reply The infocard shows the sum of the damage of all banks divided by the prebuffcooldown (weapon cooldown), rounded
Found the problem, Im guessing the important wording in the tooltip is AVERAGE... it somehow calculates the average damage amount which is a value computed from the numbers in the entity file. So, it has increased from default, but I am not sure how it was computed lol
I also tried Sins Enhancement Mod(to see if I was missing something) and I got the same results... the tooltip for weapon damage did not update.
I multiplied the damage values by 2. If it was zero it was not changed. For example the TECBATTLESHIP: DamagePerBank:FRONT 54.000000 DamagePerBank:BACK 100.500000 DamagePerBank:LEFT 100.500000 DamagePerBank:RIGHT 54.000000
Ok, the weapon damage has increased, but the tooltip is not updating, think its hard coded?
Hi all, I changed some settings in the CAPITALSHIP entity files. Most of the settings changed except the weapon damage entries. Help?