And thus Life is resolved in a stable time loop! Now the debate can begin on the viability of Fighters in space combat.
Lokthar
You didn't answer my question. Why did God make us squishy bags of meat that if not for technology would be near the bottom of the food chain, instead of hardy amphibious super-carnivores? And thank you for proving yet again that in your mind, if God didn't do it, it should be laughed at and ridiculed. I suppose that God must have taken a shit one day and POOF! there was all life on the planet. @Rick: I had posed that question to Kharma. Thus far all of your re
Obviously someone who is unwilling to see past their own nose will be unable to be convinced, but since you asked for a step by step list; 1) Bacterial DNA mutates to provide twitch functions. Natural selection occurs due to these bacteria with this mutation being able to reach food sources slightly quicker than those without. 2)Bacterial DNA mutates to provide nubs on the end of the new strain of "twitchy" bacteria. Again, Selection picks these bacteria over nu
Looking good[e digicons]:thumbsup:[/e]
[quote]A suggested velocity given by DoomBringer was 20,000 km/h[/quote] Actually that was my bad, I was using the 20000m/s that manshooter used, but I got my units mixed up on both the speed of the projectile and the speed of light which resulted in a drasticly overestimated speed. Traveling at 20km/second results in the projectile traveling 1500 times slower than the speed of light, giving plenty of time for reactionary maneuvers.
I present Abiogenesis .
That's just a hold on the money, should clear up in a few days. Once beta 2(multiplayer beta) comes up it will be charged for real, but that's not for a few months.
[quote who="ManSh00ter" reply="23" id="2483980"] Only peaceful and stable societies can survive their own technology. Only peaceful and intrinsically benevolent civilizations can inhabit interstellar space. [/quote] I forgot that it is completely and totally impossible to have a race that is internally peaceful and yet still be Xenophobic enough to slaughter everyone in their way. I guess I'm just way more pessimistic than you are regarding this situati
If the guidance+sensor suite is simple enough to be cheaply available, eventually countermeasures will show up that are too complicated for it, driving the price up as more and more sophisticated sensors will be needed to counter the countermeasures. I guess I see Missile combat in space as more of a remote guidance sort of thing, while you see it as the instalation of rudimentry AI subsystems onboard the missile. I can see where you are coming from and I accept it as a valid viewpoint, but I
[quote who="Whiskey144" reply="9" id="2482910"]DoomBringer90- you misunderstand the nature of the Missile Bus. The perfection of its design is the fact that it IS guided, it CAN deliver ordnance to the target effectively, and that the Missile Bus itself can function as a weapon. [/quote] You're right. I had misunderstood what a Missile Bus was. I had thought it was just a fire and forget sort of thing that fires yet more missiles. Either way, fighters will eventually need
I thought I had read somewhere that GalCiv3 will use the E:WoM engine and thus have some form of multiplayer(assuming MP makes it into E:WoM), so it may very well happen down the line.
Regarding Fighters: In the short term, no there probably will not be some sort of "Fighter" or low manpower fighting vehicle, but as Anti-Missile defences get better - be it ECM or small guns shooting them down or what have you - there will need to be changes in the basic thinking of how to go about engaging hostile ships. Sure it would be a little more expensive than flooding the area with missiles, but with a manned craft - or even an unmanned drone - you have a
Right. So when the evil alien Conquerers from the next galaxy over feel the need to expand because they were agressive enough to take out the goody-goody There's-no-war-in-space-because-we-can-nuke-them-back-to-the-stone-age races before they could nuke the hostile homeworld, we should just roll over to them because in the thousands of years since any species has had any combat experience we've all grown soft and squishy. Also if a galactic nation has the ability to wage war on anothe
Probably EST given thats the usual timeframe that SD works in.
It might also be helpful to point out which game you are playing, as the off topic forums spread through many of Stardock's forums.
I heard that Farming is all the rage now.
banned for double post
[quote quoting="post"]Wow, what a week. A task that I had assumed would take 1.5 days ended up sucking up around 32 hours. While my lack of scheduling foresight sucks[/quote] Actually it sounds like your scheduling foresight was spot on, what with 1.5 days being 36 hours and all.
well canada would be absorbed first, but after that, it all depends on how the naval/air combat goes.
Banned because the abstract blob of color to the left made me.
banned for being a grayscale head and shoulder and/or netro mancer and/or the impulse symbol.
There is a demo for HOI3 here .
fire the black sun array at the planet before it hits critcal flood mass needed for a gravemind to appear.
They could do tech trading like it was done in Hearts of Iron 2, where you could trade blueprints for the tech and it gives the reciever a bonus to research time. In regards to the "If I have Blueprints for +9 Flaming Broadswords, why would I continue to build Clubmen" comment, if all you've been researching is improvements to your clubs, it would require some time to learn how to fashion your metal into a sword and time to create doctrines for the usage of swords in both si
Banned for thinking grayscale silhouettes are invisible.