obliter8

obliter8

Joined Member # 3058194
0 Posts 0 Replies 70 Reputation

As far as I can see, this happens in the Custom Game lobby, when it strikes one, it may strike others at the same time: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1023f336 attempted to read memory at 0x0034002e Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: UPNPNAT::add_port_mapping + 262358 bytes ((Unknown)(0) + 0 bytes) <b

38 Replies 5,100 Views

For pity's sakes. Demigod has not actually crashed since it was released. Since the latest patches, it will cause an unhandled exception, but ONLY if: you host a game on custom game, and have Vista 64. I really love this game, but the level of resentment from everyone I have played with is incredible. Please just sort it out.

10 Replies 2,218 Views

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x100cdee5 attempted to read memory at 0x003e0065 Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: UPNPNAT::add_port_mapping + 177653 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: >>>Exiting CVPInterface::GetGameData() info: HostUpdateGame(numPlayers[5], maxPlayers[6], gameType[5], mapId[53

3 Replies 3,660 Views