Cullionarch

Cullionarch

Joined Member # 3047726
0 Posts 0 Replies 424 Reputation

Change the supply cap to be related to your planetary control. e.g. if there are six players in a game, there would be potentially 12,000 population available. If you control 50% of the planets your max pop cap could be 6,000. That way one person who owns most of the galaxy won't still be outnumbered by a pair of nobodies working together from some small corner. When an AI attacks you, either remove the "AHAHAHA, Planet X is mine!" or make it only happen once they are in that planet'

1,040 Replies 560,923 Views

Looking at Starcraft can give you a pretty great example of how to balance static defenses, and I think the balance of static def in Starcraft can absolutely apply here. The best example of good static def in SC has got to be the interaction between Zerglings and Photon Cannons. Zerglings have 35 health and Photon Cannons deal 20 normal damage per shot. So, at the start of the game, a photon cannon can shoot twice to kill a single zergling. When the zergling upgrades its carapace to

136 Replies 154,740 Views

psychoak nailed it on the head. I don't really think the mission system is, in itself, flawed though, it just needs to make a little more sense. I mean, right now you could be Team A, and Team B, who has a fleet large enough to wipe you off the map in 5 minutes will send a diplomacy request for you to go kill X structures of Team C. Team B won't actually help with this, but YOU HAVE TO DO IT. Missions should be structured to make a lot more logical sense. I think changing wh

52 Replies 78,754 Views

I'm loving Sins, but I don't think I'm alone in my disappointment over the diplomacy system. For a game that's supposed to be 4X, the diplomacy seems rather weak and oftentimes silly. I'm really hoping the devs will release some major changes to it soon, and I wanted to voice what I thought needed changing. Firstly, I hate that there's no clearcut way to see who is allied with who. In a world where ships can break light speed, it seems weird that you somehow can't get information on

3 Replies 9,638 Views

Ok, here's a quick walkthrough, but since I don't know your router make, you're going to have to do some searching to do parts of this. First, you need to run IPconfig. On Windows XP, do this by selecting Run from the Start menu and type cmd. You'll get a little black console box. Type "ipconfig" (without quotes) to get information about your comp. Write down both your IP address and default gateway (subnet mask shouldn't matter for this). Now, open up a web browser, IE, Fi

7 Replies 10,707 Views