[quote]while it may be very nice or 'right' to take over a planet isteadvof bombarding it, it just would not be practical when engeged in an intergolatic war.[/quote] Are you seriously pulling out practicality of 'intergolatic war'? There is no such thing :) I would enjoy having a 'takeover' option as demolishing the planet seems like a backward attempt at colonization. Culture works, but how long can you realistically wait to advance 1 planet? Get a multi-star system going
Exidious
[quote]do u want me to make another thread saying why i find the game horrible?[/quote] Yes. That is how the concept of a forum works. You put your topic in its own... topic. I agree you have all the right to your opinion, but if you're going to defend your own troll then atleast know what you're doing :) As a side note. Who browses the forums of a game you find boring and don't want to play? Trolling?
[quote]Q: How big can maps get? How long are games? A: Sins will appeal most to strategy gamers who like to formulate strategies that take a bit of time. While it's possible to finish a game in less than 30 minutes if you have an expert versus a novice. Typically an hour is required for a small map. [B]Larger maps, with multiple stars, hundreds of planets could take months to play.[/B] [/quote] Very interested. Put me down for a Collectors Edition? :)