Iapyx

Iapyx

Joined Member # 3020857
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I've found (at least) two different spots were the Nightcrawlers can't appear. One is when Coven is 0 or 1 and Conversion in >0. This goes away once you get to Coven II, but reapears when both Coven and Conversion are III. I haven't tried testing every single combination, but there are intermediate spots where it does work. And yeah, it does kinda cripple him just a bit.

8 Replies 1,372 Views

I was finishing off an AI opponent on the Lava map as the Rook. I was switching between attacking the citadel and other demigods. I think right after I had finished off the TB (on a game where I had been frozen after killing him multiple times) and switched to attacking the citadel the Rook started swinging his hammer 180 degrees straight away from citadel. The little puff of damage was around my hammer, but the damage ticker was still above the citadel. I haven't been able to exactly recreat

4 Replies 1,219 Views

I think you're placing the wrong emphasis on what stuns do. They aren't there to completely remove the stunned unit from battle, as if they had been walled off in some inaccesible alternate dimension (except for taking damage); they simply are a little dazed, and can't take any action. Therefore, all active abilities, such as attacking, moving, cas

13 Replies 1,341 Views

The text description for plague specifically states that it only occurs when you attack someone. Similar to the way that Thorns also causes plague, Ooze allows the UB to simulataneously infect many, many times more creeps than otherwise would be possible, and in this case to do so even beyond the reach of his melee attacks. As this is likely one of the driving forces behind the balance-shattering ability that is Plague, I think it counts as a bug. Oh, and I added the [B

4 Replies 1,255 Views

Did you, by any chance, look at the stickied post " Demigod Beta Feedback Roundup: READ FIRST " ? On it they have every bug that has been identified and verified as such by the devs, along with a link to thread where it was first brought up. Considering that bugs are fixed whenever there's a new release of the beta, that's a fairly complete syste

8 Replies 1,435 Views

I mentioned about a week ago that I thought this was the case, but I've had time to create a fairly rigorous, repeatable test for it. To definitavely rule out all other causes, the UB needs to have the Plague and Ooze abilities, and not be wearing any armor with a Thorns attribute. staying well away from towers (so that creeps don't become infected as they walk past), find a group of creeps coming towards you. First with ooze off, walk through the creeps, using a force move (as opposed to att

4 Replies 1,255 Views

In this thread, it specifically ask for use to categorize bugs by type, i.e. [Interface] or [Crash]. Yet when I posted what I thought was a visual interface bug, and labeled it as such, the GPG Servo ended up re-titling it as just [BUG]. Is there a reason for that? This was the Hammer Slam/Regulus missing animation that in the roundup is listed under Interface issues.

36 Replies 22,931 Views

Right now it would be more of a gameplay issue. They are, in fact, designed to do that. The issue is more with a) whether that should happen or b ) if so, how long should the last (right now it's now possible to achieve the maximum number of towers with out moderate (level III) or severe (level II) casting time reductions.

12 Replies 1,694 Views

I think there may be something going on with ooze too. Even without a Thorns piece of armor, I've seen many units quite a ways away getting the plauge. On more than one ocasion, this has happened immediately after I turned on ooze; with every unit in a line approaching me getting the disease simultaneously (probably as soon as the first got within range of the ooze effect). I haven't been able to rule out the reservoir effect of structures, or my UB attack a creep when I didn't notice it, but

8 Replies 2,284 Views

I've been thinking about mentioning that too. Right now, it's just, just possible to have 4 towers simultaneously using Power of the Tower III. That's assuming you build each as soon as possible, and even then you could only have all four for a second or less. By my math, if you could reduce the Rook's casting time by 25%, he could have five at once for that long. Again, that's with essentially zero time with all of them functioning. For the level two ability, it's a joke; only with more than

8 Replies 1,940 Views

When using the Rook's Hammer Slam on Regulus, he draws his arm back, and then instantly changes into his normal pose without the downswing and impact animations. The damage is still applied thouh, as best as I can tell. This only happens when Regulus is targeted (at least, I haven't found anyone else it works for), as far as I can tell, and has been repeatable.

2 Replies 1,099 Views

I've had both of those two. When the stats are missalligned, usually all but one player has theirs shifted one position to the left. Then most of the values are zero, every player (and AI) has it.

5 Replies 1,530 Views

This is very similar to the sniper bug that I know is known, but I've found that Regulus' normal arrows are also capable of following in the player anywhere on the map once fired. This was demonstrated most graphically when I once teleported as he was firing at me, and was zoomed out so I could see the whole map. I watch as the arrow booked its way all the way from the left to right sides (units on my side were there so it was all visible), to impact on me. The arrow pulled off a few rat

1 Replies 2,665 Views

I don't think this is technically a bug, since nothing actually failed to work. But while I was playing, with Regulus as an AI player, he had some... interesting choices of locations to place mines. I think the strangest was when he placed one under/next to an enemy tower of light. It detonated imediately, which sort of defeats the purpose, and from an AI perspective, probably wastn't the most efficient use of time or energy. I also saw him going through mine-laying animations right over

0 Replies 2,371 Views

When playing as Regulus, turning on the "single click aggressive move" option causes him to frequently be unable to move while in combat. He can still fire just fine, and can use abilities, but will not move from his position. Not sure yet what allows him to break the stasis, which normally last for 5-10s, sometimes longer. Regulus does not need to be surrounded by units or in any way boxed in; this has happened with him standing by himself in the middle of an open field, with other unit

4 Replies 4,299 Views