am i mistaken in assuming "pre-order" means pay now to have the product at release date? that's how i understood it...and fancy thing was, i got the beta to play with, and give feedback on until such time as the FINISHED product is released. minus major bugs, with certain features and ideas from us...the consumer. take some midol and chill, or just request a refund and and go to best buy....pre-order something with a card....and discover that they do in fact charge you
Indalecio
well, as it turns out, they work just fine until after you save a game, and then load that saved game. so hey...it IS a bug. and we know the way around it............. play like real life, no going back.
okay. honestly, i think the conept of how mines are placed now is fine. how they're removed however is another matter entirely. how about this. your fighter squadrons need to have a few options regarding tactics and target acquisition. for instance, you know you're entering a GW with mines. so you switch your fighters over to target mines to the exclusion of all else, while at the same time, tweeking scouts ability to reveal them and make them targetable. multiple scouts in a fl
homing mines in space is a ......pun intended.....stellar idea IMO. hence the name "entrentchment" unfortunately, only one race HAS homing mines advent FTW
for the advent mines, once built you select them and command where to place the mines. the hangar will then produce another "mine fighter" and you repeat, or scuttle it when you have neough mines and go from there.
I never play with the cd, and i've noticed the adjudicators not firing n anything either, however, i never loaded a saved game, i had the time and inclination, so i played for 3-4 hours straight, and never once had one of my advent siege ships fire. and...you mentioned vasari siege ships? what are they? ive played vasari and only new ship i saw was the minelayer. and it definately does not function as a siege engine. perhaps they'll be able to fix
that's odd, because i've played an 11 hour game on a huge random map and never got a mini dump. my only problem is with the advent, their solanus adjudicator, the equivelant to tec's torpedo boat won't fire, on anything, ever. an no it's not that it's just not showing an animation, i tested it, no damage to anything their told to fire upon
advent are my peoples. love to play them. so, on to the issue, the solanus adjudicator, advents equivelant to the T.E.C.'s torpedo boat, every time i make an adjudicator and take it into a battle to do what it's supposed to do, take down structures from an insane distance, they simply do not fire. it's not just that i don't see any animation for them firing, i've tested it with 15 adjudicators all "firing" simultaneously on one structure, zero damage. nothing, so, if anyone else has noticed t
as i said, it was a star's GW. you can build four in a star's GW.
I've played entrentchment on one game for 5 or 6 hours of gameplay, zero problems. busy conquering the known universe playing vasari. i got a notion into my head late game with all these extra resources....hhmmm, can you build multiple starbases in a star's gravity well? yes you can. so i proceed to do just that. all goes well, until i decide to to install a phase stabilizer into one of them, when i do, the game chrashes, i