SteelFin

SteelFin

Joined Member # 2985733
1 Posts 8 Replies 482 Reputation

It is amazing how much more polished the game feels with LH. I'll admit that going in I wasn't expecting the new features to make a big difference. Fallen Enchantress is already a fun game so I figured it would be like just about every other add-on. Even after watching the pre-beta video, the expansion looked cool but didn't seem all that different. When you play it however, it is so much more improved. More polished, better immersion, more interesting quests, better combat. All a

29 Replies 157,007 Views

So one thing I think could be cool, and this is kind of stealing the idea from fallen enchantress, is making the environment have more character i.e. wild lands. Map layout is varied right now but there is all repetition in the individual systems. You see an ice planet any where on the map and you pretty much know what to expect. They need some more variety, more than just different planet types. I am taking about giant nebulas that engulf multiple systems. Ones that act similar to ho

62 Replies 176,095 Views

The past few years there seems to be a flood of space strategy hybrids. Star Drive will have moving orbits, ship design, even taking control of ships and manually piloting them. I am not saying any of these games are or will be better. SOSE has been in my library for a very long time. Longer than many other games. For me, SOSE 2 would really need to bring something new, not just a graphics update or a few new features. Don't change what is great about the game but it needs some innovation

62 Replies 176,095 Views

[quote who="Protoplazm" reply="16" id="3186829"] I can't imagine that people prefer to zoom into individual ships to target units in a grav well instead of using the empire tree; Idk, but I guess there is some secret to mitigating the jumping tree that everyone else is up on.[/quote] I've never once used the empire tree and i've been playing Sins since 2007-2008 (whenever the first one was released). So maybe the secret is that people don't use it as much as you&#

50 Replies 55,218 Views

I've found performance when loading turns is a big issue in this build. I think I saw some one mention here there is a known memory leak. Mid-game though on a medium map with 4 opponents, moving between turns is painfully slow once you start to reveal more of the map and encounter other AI players.

32 Replies 72,219 Views

[quote who="seanw3" reply="1" id="3192819"]I think failing the first time ends the quest. Then you are still left with the army of dragons.[/quote] Ahh good to know. Thanks! Just to add to that, it would be great in game if there were some notification that the quest had failed or which were active.

5 Replies 10,230 Views

This is my first time playing beta since beta 2. I am not sure if this is the masterquest or not but I visited 3 dragon shrines. The first two I visited, I acquired a dragon's eye. When I visited the third, and placed the eyes into the dragon statue, I was told I am not the lord of dragons. I choose to fight and died a quick death by a dragon stack. Before I attempted to fight the pack again, I used the tornado spell to separate out the dragons and fight them one by one. After I killed th

5 Replies 10,230 Views

I have Norton's too and this is the most annoying feature. It's happened to me on more than one occasion with other game downloads. What is most frustrating is that it just deletes it without confirmation or warning and you can't change it. It is either on or off. Not fun when you download a 8GB file you trust only to have it erased immediately. I don't find this functionality of "Norton Intelligence" intelligent at all.

17 Replies 12,627 Views

Great mod for Diplomacy I can tell it is going to be even better for Rebellion with what I've seen so far in the beta. One suggestion I am going to throw out there. (I've been meaning to try this for my own mod). I like bombing planets into the stone age but as rebels, this seems out of place. Maybe you could change the bombing graphic to the colonize one and remove the planet explosions but still keep the damage modifier? This way it "appears" as troops are landing to recaptu

19 Replies 16,718 Views

[quote quoting="post"] I don't know who came up with this quote for the TEC Rebel titan, but it still makes me laugh when I hear it. Two thumbs up to the clever mind who wrote that line. [/quote] It was my idea! BTW I put the lies in replies

4 Replies 32,332 Views

I have to agree with the crowd here. Unless you're experiencing crashes preventing you from playing the game, what we got was pretty much as advertised when the game was first announced. The only thing (and I might be remembering this wrong) that we didn't get was linked scenarios.

56 Replies 145,793 Views

If i recall, ships position themselves based on damage output so you could get it not to broadside by upping the beam damage in the front or back of the ship however it will then face that direction and many of the side guns will probably not fire. Only way I think you can get what your looking for is to adjust the hard points on the model itself so that they are on the sides but point in a frontward direction as well.

5 Replies 29,947 Views

Endless space is a good game but its combat is nowhere close to the feeling of combat in Sins. I am not saying it is bad, it just seems like much less of a focal point in that game and doesn't seem to be innovative, just different. I own both and I still play sins way more.

26 Replies 38,705 Views

Awesome mod but I always struggle with getting the economy going which generally leaves me stuck behind a militia heavy planet for longer than I'd like because I don't have the ships to break through. I read the strategies you have posted but it doesn't mention economy. I've changed up my play style and this seems to be the most effective so far: 1. Upgrade my home planet to the max. 2. Build a capital and mostly cruisers, then take an aste

747 Replies 2,203,459 Views

Dynamic experience - Experience gives bonuses based on the enemies faced and the battles outcome. The more a particular capital ship fights say vasari, bonuses are given against that enemy when leveling up. So a shield phase block bonus for example if it has survived many vasari battles or a shield penetration bonus if the ship has won many battles verse the advent.

31 Replies 24,447 Views

[quote who="Timmaigh" reply="90" id="3183370"]... i know people were asking for getting rid of AI surrendering, it happened even to me, that as i prepared for final major push before, AI surrendered...[/quote] A diplomatic option to demand surrender by the player would be great to initiate or signal that "I'm done and want this fight to be over so re-evaluate your circumstances and consider surrendering as soon as you're losing badly". Not to say that the AI should never surre

141 Replies 300,987 Views

The AI seems to be smarter this time around although I do though understand it is situational. As humans we have bad days and bad games but we expect the AI to always be top notch for every situation regardless of how we play. It should though at least put up a fight. Having played that many games with poor results from the AI is convincing that there is an issue there. Maybe it is type specific. Were they aggressor AI's? I've only played a few games on the rele

51 Replies 60,706 Views

Keep in mind a few things. Making patches cost money and balancing isn't as easy as some claim it is. One change here could result in some new exploit in an area you never would have thought would be connected. You think it is bad now, if every suggestion was implemented, MP or SP recommended aside, we'd have some seriously f'd up balance. What time can be spent on a patch is probably limited and if they choose not to address the balance issue you're specifically passionate ab

150 Replies 471,822 Views