FrostyAK

FrostyAK

Joined Member # 2979827
0 Posts 0 Replies 66 Reputation

Those are all wonderful examples of microing the hell out of small unit group, but you missing the part where patrol command`s main usefulnes was about not microing the battle and beng somewhere else at the time. No one is suggesting that AI or script can do better than real-time human control.

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[B][I]won't go more than a set distance [/I][/B] Yup, what i thought. As i`ve said may or may not work, would need to compare in the field to see which one would work better. Having more control is preferable though. [I][B]So you're basically asking to be able to gamble that maybe your fleet will be right on top of them, and maybe they will be on the other end of your 180 degree arc [/B][/I] As i`ve said the rout would depend on you. If you want to make them realy

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[B][I]The part that you just did[/I][/B] Mmm, honestly i though that it was just logicaly flowing out of what i said, after all theres not that much options on what you can do within proposed problem with patrol command. Sorry if i was being an ass about the issue and not getting lack of info sooner. [I][B]Why not just use "local area" for that? [/B][/I] Well i never said it would be perfect solution to anything, just a lil bit of help, and yes i mainly want that missi

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[B][I]but you aren't explaining it[/I][/B] ummm ... About problem i encounter : "enemy fleets jump to your sun from [B]diferent directions [/B]and your fleet stationed there just [B]crawls from one side of a jump well to another never getting to needed point in time [/B]? [B]Hold position doesnt work too well [/B]there since they usualy dont end up in the same exact place" ie "managing your fleet movements inside gravity well of a sun, in a situation of multiple enemy fleets j

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Bah , you posted too quick ;p [B][I]deliberately misquote people... [/I][/B] All phrases were from your post and conveied the meaning behind them ? Then its hardy a misquote. [B][I]You don't respond to my position or questions...[/I] [/B] Your question is "How does that feature help?" , if i`m not mistaking ? Please tell me then , how does "posting scenarios" as you put it [B]which display a way in which that feature would be helpful[/B] is not

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[B][I]insinuating illiteracy...You detract from your own arguments when you descend to that level...[/I][/B] I`ll answer just for the hell of it. I wasnt insinuating illiteracy or grammatical fallacies (first time i hear of those), i was pointing out that their behaviour resembles that of a high school kid with an ADD and was suggesting a way their problem could be adressed ie. professional help , of an english teacher(its not about grammar or spelling if you wonder). Also there were no

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[B][I]I guess there are other ways to tie together grav well resources and fleet sizes..[/I][/B] The upkeep could be introduced, working in the same way as population taxes\range. Ie you build more stuff less income in resources you get. Not that i think devs would do anything drastic with less than 60 days left :) [B][I]I have. He just doesn't bother responding to it...[/I][/B] Why would i bother taking time to write and explain something more tha

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[B][I] turn around or the capitals make their wide arch, lots of damage will be done...[/I][/B] Thats the point. Will it be an unstoppable tactic that you can never overcome ? No. Will it hurt as hell if you just blindly charge into things without a care in the world ? Yes. Will it make ur canons\missiles usefull against any enemy that jumps into your system, as opposed to just sitting in the back hoping they wont wayve at you while blasting ur planet from out of range ? Y

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[B][I]Putting turrets on top of jump points... [/I][/B] You missed this bit of info for that proposed change then .. "(if the building with control zone(same goes for the planet) is destroyed all defense building would either get -50% efficiency due to loss of coordinated control or just go offline " Meaning that while you can make sure that enemy is always engaged clustered cannons wont be uber. Nothing stopping you from flying by past their range too. Even w/o -50% penalty i

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[B][I]Given that without any way to push back enemy culture....[/I][/B] You only have to blow enemy culture buidings in the system next to the one you want ,wait a bit and colonize all you want. [B][I]Then why not say that in the first place?...[/I][/B] I did say that i find current tech unbalanced. After that was just a random thought on a way to fix it, dont read too much into things. [B][I]So what the heck is it that your asking for?...[/I][/B]<br

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[B][I]Put your PJI and some repair centers in a clump....[/I][/B] Its not just about fixing , its about expanding and adding new options. If you want you can create strong points with pji (which wont stop enemy from blasting your planet into nothing unmolested), my sugestion just adds to the options. If you make defences mobile you can relocate ur strong point and defendthe planet. If you add "area or control" you can build ur strong point at the critical locations where the canon

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My 2c on wish making :) I haven’t had too much MP experience with the game yet, mostly SP so those are just my thoughts so far. 1. Suggestion on system defenses. Leave only inner ring available for structure placement. Then add "area of control" that would allow to place buildings around it to some structure (the repair thingie comes to mind + asteroids with built mines) and allow that structure to be placed anywhere in the gravity well. What this will give us - ability to pu

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