Seems like what I thought. It feels like "1" to me too when I walk out of a store. I know it's not, but it still feels like it :) [quote who="Heavenfall" reply="9" id="1894352"]I choose 3. I do not have to follow insane license agreements, but neither can I break the laws of my country which says that I MAY NOT freely add, remove or otherwise modify (to) the contents of copy right protected software. The box and it's contents are not worthless, since they include a cdkey of some sort.
Asret
[quote who="Frogboy" reply="21" id="1894136"] I don't think it takes that much "protection" to get people who casually pirate games to buy the game. But the hard-core warez guys are never going to buy anyway and anything you create will get cracked at some point.[/quote] Exactly. Some people will go to almost any length to avoid paying. If you can stop the casual copying you're doing great. There is one downside(to me at least) to some of the newer copy protection on game
[quote who="Haoh" reply="17" id="1894301"]I have never downloaded a game. I have purchased pirated copies of various games in Thailand and Indonesia in the past, and the ones I have liked, I have gone on to purchase legitimate copies. Playing a pirated copy just isn't the same IMHO. It's not just the guilt factor, but actually owning the box and manual just feels so much more satisfying. Even with legitimate downloaded games it feels as if you have the real thing, whereas a pirated version co
Just curious as to how people view their game purchases. Which do you believe? I own a copy of the game. I can do anything I want with it within the limits defined by copyright law. I can resell, lend, disassemble or modify my copy of the game. I own a license to use the game. I can do only what the license allows. The box and it's contents are essentially worthless. I don't want to know which one is right, just which one you believe when you w
[quote who="CloudsSpaz" reply="6" id="1893678"]You don't actually have to launch the game through Impulse. If you go to the bin folder inside your game folder (by default C:\Program Files\Stardock Games\Demigod\bin), you'll find the actual exe for the game. Go ahead and load the game from there without having Impulse running (or create a shortcut on your desktop), and you can run the game in LAN mode across multiple computers without going through Impulse.[/quote] Thanks. I'm
Yes. Games are expensive. Saving up enough money to buy my first computer was a challenge. Copyright infringement was pretty much the only avenue available for me to play most games.I shouldn't have though, I should have just skipped playing them. It may have led me to develop a wider range of interests instead of just playing video games all the time. Probably not the best outcome for the video game industry though :)
Yeah, I'd just transfer the archive. No point wasting resources to download it again. I was just wondering if it had a check to prevent the same account being in the same game twice. I guess I'll just try it and find out.
I was thinking about dragging my computer around to a friend's place to play Demigod, but he hasn't preordered. Would I be able to use my Impulse account on his computer as well as mine to play this with him? I just thought I'd find out before going to the effort of shifting my computer...
The biggest thing that drove me away from Spore was the internet connection requirement. I don't have too much of a problem with activating products, but I prefer to have multiple channels available to do so. It lets me have some confidence that I'll be able to activate my products regardless of my connection status. I really like being able to activate Stardock products via email - even if my computer isn't connected to the net I can still do it through an intermediary. <br /