Cyclops86

Cyclops86

Joined Member # 2947543
0 Posts 0 Replies 198 Reputation

That's not a bug. Quote from changelog: [quote]-Jump Field Generator artifact now also allows travel through wormholes.[/quote] The map Ancient Gifts gives you a Jump Field Generator on your home planet.

1 Replies 1,494 Views

That is the proper directory, and those are the proper files, but I think you may be using old versions of the files. I suggest grabbing the new files from Forge Tools download, assuming you have 1.05 installed, and edit them to your liking. If your trying to use even those files with 1.09 (1.1 beta) then yeah its prolly gonna break, we don't have a new set of files nor a converter to play with yet.

4 Replies 4,772 Views

[quote]Probably: "When it's done."[/quote] That is the best answer. Eville is doing most of the work by himself, and I'm sure he has a life outside of this. So I say be happy with what you can get. And for those of you who don't check out his page for information. His latest news post there: [quote]THere is slow but steady progress on the SOGE mod, many of the issue I have been having are due to the model exporter and crashes with vessels on the Alliance side. I may re

1,324 Replies 1,508,353 Views

[quote]Ironclad probally said their making a huge awsome patch, but maybee it was a pratical joke... Their probally having a big laugh right now saying "Ha ha ha look at all those people that have no lives!!"[/quote] That, sir, is blasphemous!

148 Replies 450,962 Views

To remove the missile trail I believe you would have to create a new effect that doest have one. I'm not really sure how that would work to be honest. As for changing the missile speed, no particle forge cannot help you there. You will need to edit the "TravelSpeed" line for the missile weapon in each ships .entity file that you want to change. For example: Weapon WeaponType "Missile" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_A

3 Replies 4,291 Views

Thanks Annatar, that's actually exactly what I was looking for, to make them full priced. Now, does anyone know of a way to change what the Flagship tag actually does for other possible variations?

3 Replies 3,019 Views

Forgive me if this has been answered elsewhere but I can't seem to find it. Is it possible to change the cost of your initial capital ship away from free, say perhaps to a reduced or even to full price. Thanks in advance to any useful information.

3 Replies 3,019 Views