Kamov

Kamov

Joined Member # 2936386
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When I get to the end of the Miniaturization tech tree, I start building a Tiny-hulled Constructor equipped with dual Ion Engines and nothing else (besides the Construction module). Just about any serious production planet will build one in 1-2 turns. Ion engines are great for just getting a non-combat unit where you need it to go in a moderate length of time. I do also build super-fast Constructors using the Hyperwarp (or equivalent high-tech) engines, and I do the s

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Thanks for responses - they really got me thinking in a new way to tackle the problem in a way that fit my own playstyle. What I ended up doing was creating a custom race who were Super Diplomats & had the "Creative" racial & using the Starting Tech options to get as close to Interstellar Bartering as I could. Then, right away I researched it & waited until the "Creativity" effect kicked in. Then I spammed Barter Stations everywhere, and it actually worked

8 Replies 6,617 Views

Alright, so my problem is that I've just installed "Twilight of the Arnor" after a long period of not playing any GC2:DA. I used to be okay at this game, and I think I can still play the Terrans, for instance. However, I want to try out the different tech trees, because that's a large part of what brought me back to the game. I've been trying to get a game going using the Iconian tech tree, either as Iconians or more often as a custom race. So far it's impossible for m

8 Replies 6,617 Views