Thanks. In the patch the Crystal Shield should now behave like other shields. - Jon
JonShafer
This should no longer be an issue with the first patch. - Jon
Thanks, fixed. - Jon
Thanks, fixed. - Jon
Thanks, fixed. - Jon
Thanks, this should be fixed in the first patch. - Jon
We're looking into all of the stack limit issues. Thanks guys. - Jon
Thanks, we're looking into this. - Jon
Thanks, this should be fixed in the first patch. Let us know if you're still seeing issues with it. :) - Jon
Thanks, fixed! - Jon
Thanks, fixed! - Jon
Thanks, fixed! - Jon
Hmmm... there's nothing that specifically takes it away. Is anyone else seeing this? - Jon
Thanks - objective will now be shown in the first patch. The wording of that sentence is intentional... Ilza didn't pay much attention in her English classes. ;) - Jon
Thanks all, fixed many of these issues for the first patch. - Jon
Thanks, this will be fixed in the patch. - Jon
Thanks, this will be fixed in the patch. - Jon
Sorry to say Leo, but that save isn't crashing for me either... :( Could you try entering the battle, and then autoresolving to see if it still crashes for you? That's what I'm doing, instead of playing through the entire battle. - Jon
Thanks guys. Could you guys post saves which reproduce this issue? For whatever reason, we've had no luck doing so here in our own playtesting. - Jon
That is indeed intentional. If you could lower the mountains in various parts of the map it would very much break things. :) - Jon
Thanks guys, this will be fixed in the first patch. - Jon
Thanks for the report Chibiabos... I see what's going on. After you liberate Bruka it's actually [i]turning into[/i] Ammarkan! I'll have this fixed in the first patch. :) - Jon
[quote who="Jon Shafer" reply="19" id="3231064"]I've written a number of articles on game designer over at my website, which I suppose you could say are from the perspective of a systems designer. I've also talked about UI in scattered bits up to this point, but stay tuned because my next article will be entirely focused on how to build a good game UI.[/quote] In case anyone is still waiting with bated breath for this, I just posted <a href="http://jonshaferondesign.com/2012/0
Great article Derek! Yeah, I suppose you could call me a systems designer. Strategy games are such big, complex beasts that focusing on the details first sounds like it would make the job a lot harder, but that's just me. ;) If you dig deep enough though, I may not actually be a systems designer at heart - while my primary focus is indeed systems, when designing I always start by coming up with general ideas for what might make a feature cool or interesting, and lay the systems upon that
[quote who="Gandhialf" reply="10" id="3174147"] Hi Jon! What are you working on? [/quote] Something awesome. ;) [quote who="ZombiesRus5" reply="11" id="3174172"] he posts under cbray IIRC.[/quote] Well then, there you go. :) - Jon