DoukasIsGod

DoukasIsGod

Joined Member # 2893037
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Aside from many of the comments already here, the two things that stood out for me: 1. I was losing crew on planetary surfaces when running into what ended up being hazards. The feedback was completely non-existent; I was being buffeted by some kind of air geyser that killed a crew and I didn't realize it until I had lost most of my lander crew. The little pained noise from SC2 was simple but quickly made it apparent that something bad was happening. 2. Pluto is no

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One thing I really appreciated about Star Control 2 is that you could put the combat on computer control, and the computer would do a good job. So it became a case of understanding what ships had favorable and unfavorable matchups and play to those strengths, and so I was still making important tactical decisions and affecting whether or not I would succeed, even if the second to second gameplay of the melee was out of my hands.

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