or immediately after the event the tech screen opens and requires you start a new tech to research.
wiezer
when you finish your turn and multiple anomalies being auto surveyed... the random reward unfortunate genius reward can happen unlimited times with only receiving one reward, one full tech researched fully, even tho it could and should do many more then just one. maybe unfortunate genius reward should give stack able points?
starting a turn with survey craft on auto survey attempting to survey ship wrecks wont actually complete the battle with the pirates, i will not crash the game but lockout the turn button. have to force quit
trade resource Artocarpus Viriles icon showing blank, no artwork in hex.
would like to see a key bind-able to switch to next planet, and one for previous planet. in govern screen of course.
[quote]I propose something simple: First constructor: Builds a starbase From there, starbases are like planets - you just build whatever modules you want and can ask a planet to supplement its construction if you want to hurry or pay a fee to get the module instantly. That should be much easier and much less time consuming. Just queue up what modules you want. [/quote] love this concept!
i really like both points made above. to add make the farther the trade route worth more... I.E. every tile away from start point gains .05% bonus credits, going thru enemy Territory + .1% per tile.
Would like to see the Unique projects I.E. "Trade Capitol" removed from all other planets available projects lists after one planet accepts the task to create said Unique project.
[quote who="Publius of NV" reply="2" id="3535474"] Are you asking for this instead of, or in addition to, the tooltip that gives you that information when you hover over the manufacturing/research/income sections of the planet display? [/quote] In addition to, just total the random % to give grand totals
would like to see a totals at the bottom of the planet output I.E. total research bonus have 5 labs +150% boost to research and having 2 relics +20% = 170% overall bonus to research for this planet. it might not sound like a huge deal, but when you have a choice of either economic stimulus of a research project to chose from i would like to have a quick and easy why to identify what i would benefit most from, especially with planets that have no real bonuses outstanding.
shows 50+ survey possible upgrades. only have 1 survey type available inside shipyard creator.
would love to see a way point hot key for moving ships
would like to see a indicator or ability to create alerts for things like usable land on colonies , all to often i am having 50+ planets and will experience a terraforming mishap... i will queue a terraform and the queue proceed into the infinite last queue (research project) and often forget to go back and build on the new lands.
Confirmed after researching the barren world tech, the barren plants do not open up for colonization.