I do think that there should be some rock/paper/scissors gameplay. Now hear me out. If each unit has a unique purpose, that's fine. But if there is a unit for every situation, then there will be either too much micro managing or severely underused units. Look at Homeworld, for example. Strike Craft Although on paper this looked childish, it created a system that has been the basis of countless games. Although I ha
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A "Delete Post" button would be nice.
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First off, I am extremely happy with the engine and am eagerly awaiting February. Here are my nit-picks Phase Shift Animations - When facing a phase shifting ship head-on, one notices that nearly all the effects are one sided, looking very poor at that angle (could just be my GFX settings). Also, when zooming between Planetary and Galaxy views, the animations for a few ships occasionally disappears. Phase Sifting Ships - If grouped and told to group move, the
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