Neros08

Neros08

Joined Member # 2853988
0 Posts 0 Replies 93 Reputation

Looks like I just needed to do some more research. quote by Sky-Knight: [quote][code] connection planetIndexA 0 planetIndexB 4 spawnProbability 1.000000 type "Wormhole" [/code] This code would create a wormhole connection between planet 1 and 5. Now, one of these planets must actually be a wormhole for this to work. If you make one side of your wormhole another planet type you have just created a one way wormhole. This one way concept works on the in

2 Replies 3,340 Views

I think one could make some very tactically interesting maps with wormholes that only allowed travel in one direction or had several possible destinations that it choses randomly each time. Obviously this would only be used in Galaxy Forge maps to prevent the computer from generating maps that are blatently unfair or even an unconnected graph (no possible way to reach an enemy.) Getting them to randomly gererate in an acceptable way is prob

2 Replies 3,340 Views

Some inspirational drawings: http://www.girlgeniusonline.com/comic.php?date=20060210 http://www.girlgeniusonline.com/comic.php?date=20070618 This comic is full of amazing steampunk art.

14 Replies 11,025 Views

If you want to try it out and see how it works, you might see if you can modify the visuals for the phase lines, make them transparent, and then build a map in Galaxy Forge with every possible connection. Just an idea.

8 Replies 6,955 Views

I can think of two ways this could go: The quick and dirty way: Orbital factories. Give bonuses to a trading post within it's range. Initially would not do much but advanced research would let you add modules that could significantly increase revenue. Encourages late game research and broad research (more than one module allowed, unlocked in different parts of tech tree.) The right way: A new all races tech tree for economic technologies/theories. Would al

8 Replies 5,589 Views