I think it would be cool to be able to capture starbases and use them instead of having to destroy them.
Duoae
Well, i have no idea about programming really, but surely freigthers to starbases could fall under the trade code and so be implemented quite easily. The check to see if a starbase is inside or outside of your influence is done already i think? Just like the 'beaming' could use the asteroid mining code to be implemented. Maybe what i said was all just crap... i don't know - someone set me straight! :)
That sounds like a great idea.... however, have you considered having both systems? I mean, use the streaming technique for starbases that lie within your zones of influence but instead have to change to the traditional constructor to upgrade the modules for bases that lie outside your influence. Alternatively you could instead implement a 'construction trade route' to supply starbases outside of the area influence building up resources on the starbase in much the same way
Yeah, that doesn't seem consistant. It's probably been mentioned before but it'd be nice in GalCiv 3 if the minor races had more of a role in the flow of the game. In certain games i've played one or two minor races have become powerful enough to last through to right near the end. I've noticed, though never done it, that the player can leave the UP (and thus not be affected by its resolutions?).... wouldn't it be cool if a minor race could become powerful enough to be able to join
I had a similar, though slightly different encounter with the Yor. I'd been at war with the Krynn, Thalan and Korx for a while but i'd been very friendly with the Yor - having the largest incomes of my trade routes with their worlds. One turn, one of their ships randomly destroyed a ship of mine (i think it may have been a trade ship that was on it's way to begin a route (ironically with the Yor). I checked the relations screen several times but couldn't see why or how they go