final score is the average over the course of the whole game, so a last-turn array would indeed be virtually meaningless. Well, not necessarily - there are several things you can do later in the game whereby you can watch your individual and overall scores go up in relatively short time frames. For example, I figured it was pointless to invest in technology after researching the entire tech tree and when I finished that game my tech score was pathet
JD Wren
The AI lobotomy is thorough. It resets everything to Cakewalk, including the difficulty for scoring purposes. Makes sense. My opinion on ctrl-N is that it should be used in conjunction with difficulty level. I just play on suicidal now, for example, and I try not to use it too much, but I don't want to start the game being stiffed in starting position compared with an AI that cranks out colony ships like mad. I basically use it until I get a startin
At first I thought this was an ingenious idea, but I tried it and it didn't work, at least not in DL 1.5. To test it I whacked the AI down to its last planet and moved around 100 constructors into an area along with 300 huge ships maxed out with weapons & defenses. I ended the game by taking their last planet and recorded the score. Then I reloaded, went 10 turns doing nothing, ended the game and recorded the score. Finally, I used the constructors to build 4 maxed out military starbases right i