[quote who="Moosetek13" reply="14" id="2612360"] And /SlashControl has all 5 seasons up and running. http://www.slashcontrol.com/free-tv-shows/babylon-5 [/quote] Excuse me I need to go...do.....something...
Jalicos
I guess I won't be buying Civ5 now. Steam sure is saving me a lot of money these days. [e digicons]:|[/e] So how far along is this Impulse Reactor thing? I recently noticed that the devs of Monday Night Combat are considering a PC version. The availability of a good multiplayer matchmaking service looks to be a big deal for them, and I'm afraid they'll end up putting it on Steamworks if someone doesn't find a better alternative. I don't want to h
I wish this forum still showed up on the Elemental site. I never would have noticed this thread if the most recent episode (Lost) hadn't caused me to search for it. I think the series is starting to get a lot better. We're moving away from the crisis-of-the-week formula and starting to get a plot that's actually going somewhere. We've also recently seen a few glimpses of things that could develop later on, such as evidence of super powerful aliens, less powerful aliens believing the s
If I were making a game review site today, I would probably do something like the following: 5-Star review system with defined rating levels. [e digicons]1*[/e] UNPLAYABLE Frequent CTD, hardware incompatibilities, showstopping bugs, infected with UbiDRM, etc. Obvious attempt at charging retail prices for a beta product with a promise to "fix it in post". [e digicons]2*[/e] SHOVELWARE Works, but probably i
Jalicos, Novice Fortress Designer cancels Everything: Downloading New Version
[quote who="djcityscapes" reply="14" id="2571207"] Quoting Dr Guy, reply 12 And the added bonus is no one would complain about global warming! I read the Mars series by Kim Robinson. One of the themes is how eco-terrorists rise up against the terraforming of Mars. "we must get rid of the nasty green stuff sprouting up everywhere!"[/quote] I was going to mention the Mars trilogy, but you beat me to it. Recommended reading for anyone interested in space colonization, te
"When do we start the killing?" "This place is all we have. I won't let you harm it!" "He questioned me. It was obviously a suicide." "Do you know what would really liven up this battle? Fire." "They will have my answer when it plunges between their ribs." "You should run. It won't save you, but I promise to find it entertaining." "I am in your city slaying your peasants." "That's 'MISTER bloodthirsty mongrel' to you!" "Take comf
"Pointy end goes where?" "The secret is to stab them until they die." "Stabbity stabbity stab stab stab!" "Look! A diversion!" "Time to thin the herd." "Why blot out the sun when you can just put out their eyes?" "I've hunted smarter prey than you." "I bring the pain!" 'I think this place would look better in red." "When in doubt, wipe them out." "Remember: It's pillage, THEN burn."
It seems to me that in a world with a multitude of equal and diverse nations, you would be less likely to find a dominant currency than a dominant material . Historically, people traded precious metals or valuable, easily transportable goods such as tea bricks. It wasn't the image on the coin that was valuable so much as the weight and purity. What you need isn't a currency name so much as a generic word for shiny coins or colorful beads or whatever these people carry around i
What happened with SupCom2 wasn't innovation, it was reversion. They took the franchise's defining strengths, the very things that made the first game "innovative", and replaced them with the same generic mechanics we've been seeing for years. If a company wants to make a game that's more mass-market than the fresh, innovative product that made them successful in the first place, they should create a new franchise. Then they won't have potential customers ignoring them because they "h
[quote who="Whiskey144" reply="33" id="2550261"]@Jalicos, earlier in the thread- yes, you can actually buy stuff off Steam. It's just that Steam makes it suck for a lot. There are really only 2 games I'd buy on Steam- Portal, and Osmos. Osmos is kind of an ambient/casual game that has surprising depth and interest. Plus, who doesn't like little sentient bubble-things that absorb each other.[/quote] I was referring to the fact that Steam's DRM fits into the "rental-only" category. At a
(Posted twice because forum pretended to eat the first one )
I have relatively recent Nvidia drivers, and I get the same problem. Try turning off Advanced Lighting and see if that fixes it.
Won't buy due to Steam. (Can you actually buy anything on Steam?) I like blocky units so the graphics don't bother me, and I never really got a handle on the unit tier thing, but the resource system changes are simply unforgivable. That tricky balancing act that totally hoses your economy if when you get it wrong is part of the fun, and it's one of the things that really made the game something more than Generic Sci-Fi RTS:
Whatever you do, don't let us pave the entire map. Civ4 always has a tendency to turn into World of Roadcraft when I play, and I end up with roads on every tile I can reach safely. If the whole world is covered in roads, you may as well not have roads at all.
[quote who="vieuxchat" reply="23" id="2547979"]Population, prestige and food : [/quote] This is pretty close to how I thought it worked, but it's good to see confirmation. [quote who="Tasunke" reply="24" id="2548034"]Okay, so in a way my idea was only expanding the Idea of Prestige in a way?[/quote] Looks like it. In fact, I thought this was already something they had said prestige would do. The key concept here is
I really like the food-based systems. They seem like they would do a lot more to stop city spam than the governor system would. The governor system is still a good idea, though. I like that heroes can come in political flavors, and it provides another way to customize your cities. I would change things a little, though: 1. A governor must stay in the city they govern to provide a bonus to it. 2. The larger a city is the more inefficiency there is, so higher-level citie
I like Demiansky's and Tasunke's ideas. They seem to solve city-spam while making cities themselves more memorable and valuable, and provide a large number of soft targets so warfare is less binary. Since some people seem to be having trouble understanding those walls of text, here's my own formatted TLDR-friendly version: Food Supply Limits Population Food is harvested from resource tiles, and automatically transported to whereve
I've found that while doming a console cuts down on dust and pet hair accumulation, it also tends to cause overheating issues. Perhaps removing sections of the dome and replacing them with washable air filters would work better, but I haven't had time to try it out yet. (Really? Four pages and no one mentioned it? You guys are slacking.)
Horteka was the green South American-themed city in the trees. I don't remember if it was through the vortex or not; that may have been Yafutoma. (Speaking of which, I liked the way some of the houses there had streams running through them.)
[quote who="Gazing" reply="96" id="2543821"] The system, earlier suggested in this thread, of mining/farming/harvesting colonies is much better in my humble opinion. These colonies, as I imagine them, would be small outposts that require next to nill micromanagement and support. Like the space stations in GalCiv, they become a strategic location and not a domestic one, meaning I deal with it only on a need-to basis and not constantly.[/quote] I was going to point this out, but yo
Just saw this on Kotaku, and thought it was relevant.
Buffering... (hate my ISP)
As intrigued as I am by the history of Kraxis, I think I'll be playing them mainly because the sovereign resembles Ming the Merciless.
Um, Hackbar, you do know where Stardock is located, right? Your "rabid fanbase" wouldn't make it ten feet before the guys with the pitchforks decide they'd rather be the guys with the fire, and the guys with the fire start wishing they'd picked something pointier to defend themselves with. [e digicons]:)[/e]