I like the idea a lot. Only 1 per player at a time. Having a flagship/mothership in a system could also provide a passive combat bonus for all the user's ships (eg increased damage/hull or shield strength/weapon cooldown due to increased morale) and if it gets destroyed by an enemy then there could be a system-wide or even game-wide loss of combat ability/resource gathering, etc due to decreased morale. Of course they should be very expensive and take a while to build.
AngryBaby
I was going to post that I'm a young man and I think the Advent's voices are good. I agree that, given their background/lore, the feminine/softer voices are the way to go. This, then, would obviously elevate me to some level above the immature young men out there. Then I realized that, at 1 month from being 30 years old, I'm not actually a young man anymore. Crap...
[quote]No, if it were "Far", it would be "Spread Distance", not "spread rate". -- Retro[/quote] you and your complicated "logic" :p
Hmm, I thought it was how [I]far[/I] not fast.
Seabass, thanks for the help. Simple when you know what you're doing, I guess, appreciate it.
Hey, guys (and maybe some gals). I've been trying to get a problem taken care of for about a week now but I haven't received any autoreplies from the two emails I've previously sent. I just sent a third one now but thought I'd try my luck on the forums. Basically I have downloaded my GalCiv2 copy from SDC that I bought retail last year some time. It was initially installed on another computer. When I tried to launch it on my new laptop I received the following error message: "The p
[quote]wow the cover of this game should read "only for people with more then one brain cell"[/quote] but that would severely limit the market
what the...?!? Are you serious?? Unicorns???? Everybody knows that the [I]space elves[/I] build the ships. Geez...
[quote]I understand what your going through. Playing sins and CoD4 while huffing oreos has become a bit of a challenge now.[/quote] Duuude, I've been fighting my Oreo urge for months now. I can't handle the temptation while perusing the forums, it's one of the few vices I'm allowed!!
[quote]Hehe nice post.It's worth mentioning though, Sins has probably the best homegrown AI of any RTS I have ever played. [B]Can't think of any RTS where I felt the AI put up a challenge like this without cheating.[/B][/quote] Yeah that's the best part. I'm only putting the AI on "Hard" so far but I really like the way it plays; it actually seems [I]intuitive[/I] most of the time, whether it's an enemy or ally. I like it a lot. Great job devs!!
Friday!! or Saturday
[quote]Well, the article on gamasutra http://www.gamasutra.com/php-bin/news_index.php?story=18124 is very interesting[/quote] Great link, thanks Phoenix
oh, well ixnay the "cornering of the RTS market" I thought read about
I've got neuroscience to study, I can't be held hostage any longer...
[quote]At this rate all Stardock would need to do is get digital distribution rights to Relic's and Blizzard's games to become the de facto strategy game publisher on the market.[/quote] Regarding cornering the RTS market with Impulse, I read in an article yesterday that that's exactly what they're trying to do, at least early on. Sorry don't remember the link.
[quote]Who knows? But odds are... yes, thats the announcement. Well, impulse is anyway.[/quote] Yeah I figured Impulse was a good bet to be at least part of the announcement yesterday and downloaded the beta to check it out. I was hoping maybe a crazy amount of new playable factions for Sins...let that be a lesson: aim high and get ready for disappointment X-( :SNIFF!:
[quote]Just go back to the last page and follow the links people posted to the Wired blogs and a few others In short, Stardock is publishing GPG's Demigod and will be making it available on Impulse, and there will also be a summer beta program for the game for Impulse users[/quote] Oh. so we're sure that's the announcement, huh. Missed that part... Thanks
The announcement's too big to reveal during the morning, obviously :D