johnboyire

johnboyire

Joined Member # 2655027
0 Posts 1 Replies 924 Reputation

i think its planets that are actually blown to pieces, i was thinking the same thing about replacing the planet with an asteroid at least the space has some functionality, with maybe some damage effects against capitals because of fragments of planet floating around?

9 Replies 23,567 Views

Hi all Has anyone discussed boarding actions on capital ships? now that would be cool imagine attacking an enemy capital ship getting the shields down then sending boarding parties (similar animation to colonization) on pods to try and take over the ship, fighters etc would prioritize taking them out, Those that get on board flight it out with the crew onboard (who may be better at defending depending on ship skill level) who ever wins gets the ship! Crews get repla

297 Replies 218,736 Views

Hi all to be honest did not really look at beta 2 ,played a few hours then got sick of culture slowing things down but now WOW! multiplayer really opens things up and really injects some life into the game, was only able to play for a short while about an hour, but i enjoyed my game, it would be nice to merge the chat screen and the list of available games as this would make games easier to manage (hope there will be tournaments next year) I played a 2v2 game with sc

28 Replies 10,118 Views

it does not make sense you bombard population and infrastructure are 0 you colonize with your subjects and they instantly revolt... this is the situation i had with a system which was surrounded by enemy planets on three sides, all with culture broadcasts, i would have to destroy all 3 plus planets(as planets beside them still produce culture) and keep some kind of force in each one i have destroyed until there is no more broadcast centers at the same time i have to contend

41 Replies 11,860 Views

its definitly today, today, have you realeased some kind of time freeze support ship??? even though the clocks are messed up this beta actually is good timing, i just did a fresh install of my os, stardock is ready to download, and my rig is going superfast bring it on! this one has multiplayer right? ta J

91 Replies 120,086 Views

id guess that the cost and build time will increase, i would not be too keen on caps whats left in ships? it would be nice if they increased the size of the kol (i know this has been discussed to death) battlecruisers? destroyers? superheavy?? repair ships, defense monitors - heavily armed but very slow moving, fireships of a kind - ships armed with nukes sent to blow up among an enemy fleet shield gen ships, cloaked stealh ships, armed traders etc

91 Replies 120,086 Views

hi all have been away for a week, is ther any sign of a rough release date for another patch? or hints of what might be appearing? i think we are in need of a patch injection to keep the "spice" going in the beta

163 Replies 157,124 Views

lol this is funny, people are victims of their own beta feedback! i think realistically the developers got a fright when they realised that they had to fully complete a game in about four months, personally i know its a beta but i have gotten bored pretty quickly i hope some new units/gameplay features are on the way to spice things up

132 Replies 135,531 Views

i know this has been said before but the starting kol is a bit on the small side, considering its supposed to be a battleship, its more like a battleshuttle, i always thought cruisers were smaller than battleships, for me if im flying around with a couple of cruisers and an enemy battleship jumps in i should instantly be crapping myself in fear, in terms of scale i really love the ship size in eve, but i do realise its not realisticly going to be like that in this game, it wo

27 Replies 53,803 Views

assumtion 1: ships in formation deliver more firepower than a swarm, look at it this way remember those old cowboy/zulu movies, the professional well trained army arranged in a solid line in ranks firing together wipes out the hapless savages attacking in ones and twos assumtion 2: couple of existing games give good examples of movement formations etc, homeworld has several formation options simple and varied surpreme commanders move in formation option (at the

239 Replies 69,036 Views

that looks great! when you want to use other peoples models you have to ask for permission first considering they put all the time and effort into them, i suppose it depends from person to person what they will say heres a battlefield 2 mod thats due for release http://battlestar75.com/index.php#

56 Replies 38,106 Views

i think there was one crappy looking playstation game but it looked rubbish definitly not galactic and there is a mod for battlefield 2 as well that looks good, but again not galactic scale, i was thinking that it would be hard to structure a game around the story, but then i thought look at homeworld its a great game with a similar storyline, surprise attack --tick home planet destroyed --tick limited resources that have to be mined by ships ---tick strong aggres

56 Replies 38,106 Views

if i can remember right they in the pilot episodes on the space station and on the museum hanger on the galactica they had pictures/exibits of the old cylons they looked just like the cylons from the original series so i would assume the ships would be the same, basically a cylon wars era would let you use planets and to have full scale colony v cylon battles

56 Replies 38,106 Views

have no animation etc experience whatsoever, but i do have an idea about the storyline, why not base it during the first cylon wars you can then use planets for both cylons and for the colonies the ships will be fairy similar - the galactica and much of her fighters are from that era, some "battlestar historians" might come up with objections but this seems like a good idea for those people who want to create a battlestar mod <img src="http://images.stardock.com/gc2/T_DL/sm

56 Replies 38,106 Views

i honestly thought that was mentioned in the guide to the beta about the game being low res for the beta, it looks good already but i thought the finished product would look even better, its early days yet though theres still plenty of time for things to happen thhe game itself is addictive as is

25 Replies 7,695 Views

alot can we learned from supreme commander when it comes to movement, especailly the move in formation option all units move together at the speed of the slowest unit also units firing in formation inflict more damage then ships arriving at random in sup com you can also select diferent shapes of formations too, i used to play the old homeworld too, this was a feature also formations are very important for protecting ships like carriers (i hope carriers can have a few more u

482 Replies 353,220 Views

its the first draft, i think the idea is to get the game itself and the interfaces all running smoothly then the polish will be added last of all, if you look at things from another point of view, the example of someone building a car its usually built engine first the bodywork and extras are added last, although cars like games can crash.. oh forget it, basically i dont think we will see what the game is really like until the full release an example would be in this tread

25 Replies 7,695 Views

[quote]Thanks for the great feedback everyone! I'll do my best to address a few: could not seem to change ship names the big pop up seems very big when highlighting ships aside from that cant think of anything else this game looks good so far The ship naming is in the game but currently disabled, along with some other goodies accessible from the orange button in the center UI. You will see these later.<b

294 Replies 243,015 Views

intel e6600 geforce 8800gtx 2.5 gb ram windows xp pro sp2 had the intro issue but that was easily fixed played solidly for 2 hours (i see addiction coming on) no freezing, no crashing, had a problem changing the graphics option on resolution(stated above)it did resize on restart, enjoyed the game but i did think that ships moved very fast is there a speed change option? sometimes have trouble finding the construction ship i am very used to sup com

294 Replies 243,015 Views