I have a question concerning whether the Master Smiths trait is working as intended. I didn't feel it was working the way its described as working, so I created two new playthroughs, one with the trait, and one without. Basically, researching straight to leather armor under the exact same conditions with and without the trait, there was no discernible difference. Without Master Smiths, basic club cost 7 production, basic spear 17, and most leather armor 6. With Mast
Edge72
Crash #2 tonight: Debug Message: Version v2.02 Twilight of the Arnor last updated on: Wed Dec 3 09:43:09 2008 Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GalCiv2UL Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GC2EU Debug Message: Could not query reg key HKEY_LOCAL_MACHINE <
Hello, It seems like every time I play I eventually crash to desktop. He is the debug.err from the latest crash. Please assist me, thank you! ----- Debug Message: Version v2.02 Twilight of the Arnor last updated on: Wed Dec 3 09:43:09 2008 Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GalCiv2UL Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentM
The Korx have something similar.
Actually never mind you were right. With the Thalans as a starting race, it is unavailable, but when I take them out is available. Was this changed from the previous update because I thought these things didn't go off limits until they were actually built?
It was happening on turn 1 when I started the game, but somehow I managed to fix it by fooling around with tech tree editor tool.
Hi I don't know if this is related but I just updated to TA 1.96.027, and now when I attempt to start a game using the Thalan tech tree, even though I select the proper tech to get the Hyperion Matrix, and it shows up in the game that I have the technology, the Hyperion Matrix is not an option for me to build on my initial planet, or anything I colonize after that. Please help? Thank you!
[quote]This debug shows a normal exit--please post it immediately after experiencing a crash, as if you start the game back up, it will overwrite the debug with a new one for the new session.[/quote] That's confusing because this was immediately after a crash. I'll try again next time it happens.
I was wondering if someone could help me. My game is constantly crashing and I don't know what to do about it. Here is the debug.err from the last crash: Debug Message: Version v1.5 last updated on: Thu Jan 11 13:39:19 2007 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 6/12/2007, 18:01:33 DirectX Version: DirectX 10 Machine Name: MIKE-PC Operat
I have a problem that I was wondering if anyone could help me out with. Is there any way to disable the fundamentalists in this game? I know they are a mega event and that I can disable that feature, but I would prefer not to because I generally like the mega events... except the damn fundamentalists! Literally, on masochistic difficulty, my last 4 straight attempts at playing as an evil race have all failed due to the fundamentalist mega event. All 4 times, without fail, I made a couple of evil