Thief_of_Souls

Thief_of_Souls

Joined Member # 2651470
0 Posts 0 Replies 335 Reputation

Yes, the developers said that you should only get (I believe) 83.33% of the skills in a match, which happens to be true, 25/30. However, seeing as 10 of the 30 skills are just stat boosters, you can easily get all of the 'unique' skills in a single match. I would like it if you had to actaully plan what your character is going to do. For example, my fav, the Torchbearer could spec to be a tower killer with deep freeze and fireball with some other damage, or spec to be a creep killer, using Fi

27 Replies 5,795 Views

I fully support this idea! Don't ask why (since I don't know) but I always loved air magic in games. For example, I used Air Magic in Guild Wars even though it wasn't the best for PvE <_<. There are many ways to make unique skills for it to, from support (in the cases mentioned, wind knocking the enemies apart or even a buff that envelopes an ally with a gust of wind making ranged attacks less effective) to offensive (imagine a micro burst localized in the one spot an enemy is :P)

16 Replies 3,881 Views

Well, sorry about bringing it up again but thanks for the reply. I am running 1.05 but I will update to 1.09 when I can and test it and post if it is fixed or not here later. Edit: I was able to get 1.09 installed, and checked the skill, and it still activates out of range.

4 Replies 13,825 Views

When I was playing as the Vasari last night, I noticed a problem with the Desolator's skill Deploy Siege Platform that the range that you can use the skill is further then the range of the platform, making it unable to attack unless you manually move closer to the planet before using it. Sorry if this was already brought up before, couldn't find it in a search.

4 Replies 13,825 Views

That might be a possiblity. Since he said EVERY map, I tried playing every map, yet that didn't do it (well, I retired almost right away so that might cause it).....still....

18 Replies 35,844 Views

*cries* Why does everyone ignore me. And that is strange that superweapons can shoot to different Solar Systems, is it a bug you believe? edit -_-

23 Replies 46,036 Views

There might be a small balance problem because as I said before, the Vasari have Phasic Transmissions which is a level 6 Tech that increases the Fleet Supply by 10%. Even if you increase it to 4000, the Vasari will have a cap of 4400, which is 57 more Light Frigates! *If no one can notice by me keep mentioning Vasari......VASARI 4 LIFE!*

9 Replies 25,437 Views

I know it was a beta joke, I found it great that they added it as an achievement....maybe it will add a new race when you achieve it. THE MIGHTY PINK SPACE PONIES that have only superweapons and can win in less then a minute with a tech called PINK PONY RAINBOW RAYS :P

18 Replies 35,844 Views

Has anyone looked at the achievement list and noticed the one labeled Space Ponies with the description "Ummm what...." or something like that....I wonder how to get it :) And I would like to add, great idea with the achievements, many of them seem interesting to achieve (cap ship only, colonize a pirate base, ect) *sorry if it was posted already, I haven't seen a topic about this*

18 Replies 35,844 Views

I am not trying to be mean, but the devs look unfavorably on people pirating their stuff, even if it is just a beta (and an old one too) because they reserved it for people who supported their efforts early.

44 Replies 47,826 Views