liquidator2647

liquidator2647

Joined Member # 2647727
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There is an old independent game that actually creates a real galaxy in a real-time strategy environment. That game is Far-Gate by superxstudios and it employed the real-life view of how a galaxy operated. Examples; the sun provided light for the galaxy, planets and other objects realistically orbited large gravity wells, small objects like asteroids could collide and change orbit, player units were not an exception to the laws of physics in the galaxy, etc. The reason this game was not sought a

46 Replies 27,028 Views

Hello fellow sins fans, I noticed in the beta that there is supposed to be a cinematic view in the game. In the beta it is understandably disabled or not functional. I was wondering what it is supposed to show, for instance the cinematic view in star wars empire at war would take you to a view that you already see in sins during the gameplay, so how does it depict the scene? Just curious, love the game though.

4 Replies 14,954 Views

First thought this game is great, way beyond my original expectations. Well back on the subject at hand. 1. The mouse has little or no options in the game(i.e. invert axes) also I don't know if it is just my computer or not, but the mouse wheel will only zoom out not in. 2. Fighters and other ships can fly through objects without problems, if you could fix that it would be great, for instance the fighters can fly through the planet to attack someone on the other side, this should no

482 Replies 353,173 Views

If I post about things that have been already mentioned I apologize. Since I have not seen the game in action yet I can't say if these things are in the game yet or not, but these are the things I would suggest that should be in this game. 1. Dogfighting - Many 3D Space games still keep their 2D idea about fighter combat.(they group together, make unrealistic turns, don't seem very intelligent)They only games that seemed to attempt this notion was Homeworld, and O.R.B. . Ev

255 Replies 76,994 Views

I agree with Servius Vivo, there should be a different type of explosion based on whats onboard the vessel. Also there should be a debris effect like in O.R.B and in Nexus. In ORB the ships broke apart into smaller chunks that were propelled away from the blast point and could impact into a ship causing a certain amount of damage depending on the size of the debris. In Nexus the explosion shockwave caused some ships to be damaged if they were too close and most of the time that d

32 Replies 18,297 Views