I don't know if there is a clear answer to this or not but here goes: I see all the cool mods here and I'm having trouble locating the Mod Folder. In the game, it says the Mod Folder is inside my C drive, in Local Settings > Application Data, something something, and then Kalypso and Mods. Problem is, after searching my C drive from the inside out, I've found no record of that folder even being created. In fact, after the Documents and Settings > User name > I have no folder
Master U
[quote who="Raruto" reply="6" id="1970656"]yeah but i meant to implement the construction of artificial planet as dyson sphere and ringworld around the stars... if it's possible of course[/quote] I don't think that's possible. [quote]I made a Sins of a Solar Empire Mod along time ago just never wanted to release it to the public may show screen shots of it some day.[/quote] And the only thing that you can take from Sins of a Solar Empire is the 3 factions, which you do
A Space Empires mod would be pretty much pointless, as in the Space Empires series, you get much freedom, and less of a story line. It would be like, imagine, doing a Sins of a Solar Empire Mod, to Galactic Civilisations.
You can however preset the quality of all planets in the customplanets.XML file. And that's only regarding the planets of the major factions.
Added Brotherhood of Steel Logo to the Library, if you could take a look on it. Thanks Kryo.
So Stefan's right. Why not finish your current ongoing mods, and then concentrate on new ones? No point in working on lots of mods simultaneously.
What's going to be in the Mod? Lord Kona alrea
Go to the game's folder, where the .exe is, and above the folder "Movies" there should be a folder named "Mods".
Maybe he means the Star Trek forum.
Disable the mods folder, try to play the game. Post the debug in the problem centre so people can know what file ruined the process.
Well there are many things that need to be improved in GalCiv 2, and the graphics are secondary to Combat, Spying, researching techs etc. I'm sure in GalCiv 3 there will be all those additions. For example, various lightmaps, high resolution clouds and textures, diagonal rings and so on.
Isn't this thread supposed to be on Aggie's SW Fleet packs? What does everything else connected to it such as the New Era mod?
Sorry, I just threw a number. Just wanted to symbolize that you can determine the amount of QP a planet has by going to the customplanets.xml
*Err... the text colour is black.. Kryo and the other devs are working on this game and website to be better for you, it is only reasonable they are busy most fo the time. The mods are just a secondary option of the game, and they are not as important. I too waited long for my mod to be accepted but I didn't complain. All you have to do is be patient, and it will be accepted eventually. I am not sure who else a
EDIT: Ignore below post Kryo and the other devs are working on this game and website to be better for you, it is only reasonable they are busy most fo the time. The mods are just a secondary option of the game, and they are not as important. I too waited long for my mod to be accepted but I didn't complain. All you have to do is be patient, and it will be accepted eventually. I am not sure who else accepts mods, but maybe adding more modera
You can have a planet with 100 QP and everything with super bonuses just by going to the <span id="gtbmisp_0" style="border: 0pt none; margin: 0pt; padding: 0pt; background: transparent none repeat scroll 0% 0%; font-family: serif; font-style: normal; font-variant: normal; font-weight: bold; font-size: 100%; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none; position: static; text-align: left; text-indent: 0pt; text-transform: none; color: red; text-decor
I think it will always remain under the main GalCiv directory named "Event Music" and "Music". I may be wrong though.
Systems Alliance Logo by Master U pending approval. Thanks Kryo.
There may be a continue series, yes.
This is me playing *DL* and I just came up with a story. ==The Arcean Empire Chronicles== Location: Inside the Arcean Palace, Arcea. Year: April 28th, 2325 Hours be
We haven't decided to call it actually "Galactic Mass Effect Mod" Fox3... LoL :LOL: Please visit I-Mod productions indeed.
That's exactly what I did before I posted here, I wouldn't bother the people if I wouldn't have double checked it. Something in the Raceconfig.xml is causing trouble, and I looked on it very closely and found nothing. I'll guess I'll delete the file and do it over again. Sorry for the trouble.
I hope there is still support for DL since I don't have DA and TA yet. I was working with some files of my mod, clearly from the debug screen you can see all the files are not matching. But when I press on "New Game" the game totally crashes and one time I had to manually cut the power for the computer to shut it down because the shut down button on the actual mechine wasn't responding. It all turned black and I had nothing to do. Only sometimes after a while I managed to Ctrl-Alt-Del and get th
I'm Master U here and over there, a part of the Star Wars Mod team as well. I'm pretty good at graphics and XML stuff.
[quote]Since DA, the starbase parts were added as jewelry and the starbases themselves are made from shipcfgs the same way as ships.[/quote] Well that makes sense because I still play and mod on the DL version. Though I replaced my starbases' models with new .x format Starbases, does that mean they won't work in TA and DA? I'll have to make a Starbase from the game's components?