Not sure if it is the same as #25, but I found that when the AI send a freighter to me it takes one of my trade routes away. Example, I have 1 trade route available, I send a freighter to another planet. while it is on the way, another AI lands a freighter on one of my worlds. When my freighter arrives, I get the error that i have no more trade routes available. I have a save game file available if needed to support a trouble ticket.
Gemle
I had the same issue yesterday in a game. I had culture flipped a planet and killed off the rest. Once I accepted their surrender then they stopped asking and left the diplomacy screen as well. On a similar note, I also saw that once I captured two defeated races, Drengin and Yor I think, capitals then the UP met and I passed the influence bonus for UP members capitals and I got the bonus in the all 3 capitals (mine, Drengin, and Yor).
I think the wheel is a good improvement, however, until the build times update as i adjust the setting it still needs work. the values update and the wealth updates, but the values on the right for my build que don't update until i add something else to the que or come back to the planet from changing screens.
I really like this idea. I had the pods for pain and research bonus for 5 of 7 planets and the other 2 were a found precursor ship and flood for reduced population. not sure if there is a good way to cycle through the events or if not many are programmed in yet.
I had the same issue. I thought my colony ship didn't have any colonists on it. I brought in another one and it worked fine. Landed my initial colony ship, reloaded it and sent it to another planet with no issue.
This seems like a good spot for my first impressions. I got about 4 hours in today on a small map just to see how it would flow. No issues with the initial setup menus. I'm very pleased with how everything is looking. I need to play a little more to figure out the economy, but after reviewing the econ 101 post, I think it makes more sense now that I've seen it in action. The most noticeable things I think still need to be tweaked are: - turn co
updated to .85 and still getting the same issue. i noticed on the debug.err file that it is using the internal video driver and not my GeForce 525M. I've checked the settings and it should be forcing it to use the GeForce card. any thoughts?
I've been trying for a week to get FE to start. As soon as I open I get a black screen my cursor changes to a sword, then I get a crash to desktop. I submitted the zip file to the support email. My question is that I was looking at the debug.err file and its shows that I I'm using the built in video driver and not my nvdia geforce gt 525m. i've adjusted the setting to force it to use it, but it still doesn't. any suggestions
Got it working late last night. I was able to force it to use the GeForce card after several reboots and setting the default GPU for everything to the GeForce.
thanks, i went through my settings and it reports the same error even when it is forced to use the GeForce graphics card, but the debugg.err file still only shows it using the integrated graphics card. any suggestions? http://pastebin.ca/2051806
I uploaded my debug.err file here. http://pastebin.ca/2050981 I have a new Windows 7 SP1, Home premium 64bit, Dell XPS laptop, dual core i5 2520 2.5GHz, 8GB RAM, 64bit OS, NVIDIA GeForce GT 525M. As soon as I start elemental I get 3 options to update, play game, or read the manual. I click play game then it crashes to the desktop. please help thanks <