There are some good points, but there are also some pretty big problems with it.
EberKain
I can agree on all those points, for a single player game the AI is lacking alot in terms of strategy.
Well I just wasted a couple hours playing a game on tough difficulty to realize that on turn 100ish, none of the 9 AIs have even built colony ships yet... They are just plying dumb or something... /sigh
So, is there a way to specify a custom planets type from DA? Like Heavy Gravity or whatnot?
I figured out that you can get past it by saving the game after the turn button is gone, quitting out, reloading and then doing the turn again.
Now if every ship attacked a random enemy ship every turn that would be awsome.
What about creating a new game and then editing the save game file to change the planets to what I want? Ctrl+Shift+P appears to randomize the class of planets and not just set them to 10, but it doesn't change there textures or types...
With the new techs for different types of planets is there a way I can get rid of all the class 0 planets in my next game and at least make them class 2 or something?
In my next game I'm going to mod up the defense units and double there effectiveness, not sure if thats going to be good or bad.
In Dark Avatar, damage that is dealt against defenses reduces the maximum roll of those defenses for the remainder of that combat round, even if none of that particular shot gets through to HP. Then at the next round, if the ship survived, its defenses reset. If defense is going to work like that then dont you think the values should be double what they are?
Hmmmm, that seems like a dumb way to implement defenses...
I've got the same thing in a game I've been playing for the past few days, it seems to just hang on something... The last debug message says... Debug Message: A* Path too long to calculate (37.483330). Aborting
We really just need some way of telling the agent what to do after they are placed... Shipyard Spy - Increase Intelligence Reports Delay Production - Slow down the rate of ship construction Sabotage Hull - Reduce a ships HP
I would like to see carriers implemented simply as mobile starbases with the same kind of ship assist modules that you can stick on a military starbase, just with a smaller radius.
I do remember early in the game having some troubles with my ship designs, I messed up a design, changed it and used the same name to save but it didn't take so I deleted the ship and remade the ship using the same name but it still didn't take. I remember having problems and decided to just go on and use a different name, perhaps my overwriting the ship design in such a manner caused some of the AI ship designs to bug out....
I installed a few mods for DL in the mods folder, but I dont see how that could have any effect while playing DA. Loading the game seems to have no effect, it would appear that the ship designs are somehow invalid for some of the races. I'm playing against 9 races and 8 minor races in the biggest galaxy size. The Thalan and Drath on my borders have the problems, while the Acrean ships seem fine. The minor race that is nearby, LentzLentansas or whatever have some invisible defend
So, Ive been playing a huge galaxy map for a bit now and its just getting good, but now that I'm taking over planets I find that most of the enemy ships are totally invisible. I can attack them with any damn thing and win, the spam says they are shooting me but I take no damage. Plus they dont appear on the map so the only way I can attack one of these invisible ships is with one of my ships on auto-attack. Enjoy the bug report. I dont really know what to do but start a new game cause this i
Where to start… Me and my dad used to have day-long slugmatches in turn-based strategy games going back as far as Conflict on the NES and I have been looking for a quality space conquest game for many years now. GC2 is very close to that game and with only a dozen or so additions it would be exactly the game I would design for myself to play. I’m going to try and detail all the things I think are missing from GC2 and hopefully a dev that reads this message will take the time to bring up some
I am close to 350 turns into a massive sized galaxy sandbox game with 6 other races, I am playing as a custom race and all the AI are set to Bright. I have already wiped out two and am at war with two others. I have like 150 planets and my resources are so staggering (about 4x everyone else) that the game is over, its just a matter of conquering the rest of the map. I have an alliance with another race, but when I go to there diplomacy screen there is an (Attack...) option and when I clikc on