Teslacrashed

Teslacrashed

Joined Member # 2590195
0 Posts 17 Replies 3,904 Reputation

A lot of generic video game communities (GameFAQs, IGN, etc) are just filled with trolls, morons, or worse. You have to go into really niche places to avoid it in my experience. I visit a lot of video game music message boards, where it's people who really care about video games (so much so they listen to it's music on it's own!). I once stumbled upon a board for people who are huge fans of mecha-video games and anime, and they often discussed other genre's of games and

33 Replies 112,359 Views

[quote who="Stuie_acs" reply="29" id="2800619"] Quoting monsterfurby, reply 4...they are, in my opinion, a bit too much in love with their own storyline. This. There's a reason that successful fantasy games have elves and orcs and dwarves and creatures from mythology: we can all easily identify with this stuff and that gives a game some sort of built-in depth. So when I have to fight a wyvern, I kind of "get it". On the other hand

47 Replies 118,776 Views

since 1.08, I haven't had any problems running Elemental. Pre 1.08 I had a few minor quibbles. I'm running Windows 7 64 bit Processor: i7-950 3.06 GHz Memory: 6GB (2GBx3) DDR3/1600MHz Video Card: NVIDIA GeForce GTX 465 1GB

40 Replies 16,188 Views

[quote who="Pantasd" reply="4" id="2795399"]i hope the end of october so they can fix alot of stuff[/quote] not too close, otherwise the big Minecraft update will conflict with my gaming schedule...

20 Replies 10,144 Views

[quote who="hairrorist" reply="5" id="2795239"]Just wait for the tactical battle mod me and Kenata are -almost- done with. We ran into problems with attack and defense multipliers, but now, thanks to Kenata's brilliance, we have them working. The goal of the mod is to attach special abilities to all of the weapons, so that they all fulfill a tactical niche.[/quote] oh nice, I will definitely keep an eye out for that.

12 Replies 17,313 Views

Brad has stated that he's putting tactical battles off to other members of the dev team. I would like to get a discussion going on possible changes. Some feelings I have on the matter to make tactical battles more gratifying. 1) Units need options. A "defend" option is good, and should cost some action points (or w/e the system uses post 1.1). I'd would like for item packs to add once per battle unit options. <p

12 Replies 17,313 Views

[quote who="JSJ101" reply="23" id="2794667"] Quoting Frogboy, reply 12 Ive been thinking of requiring food to construct an outpost. Thoughts? Yes, please! I also wouldn't be heartbroken if caravans generated gold, exclusively, and not food. Doesn't food as a global resource kind of model distribution through trade? How would caravans increase global food supply? I've never understood this.[/quote] Your local geographic regio

131 Replies 267,581 Views

hrm. I don't know if this is a big enough deal to waste time on TBH. The game only pre-generates what, 8 or 9 units? the time it takes to delete the pre-gen'd units is so negligible. But I guess if the Dev team have time it wouldn't be an awful thing to put in.

7 Replies 5,649 Views

Nice addition, but I'm still hoping that things change so building lots of cities is not very viable and/or discouraged. Plus another vote for it showing what cities need more housing.

83 Replies 131,191 Views

I'd like to vote for being able to make a better variety of units, outside of traditional combat roles. I'm all for more items that would exclude weapons but add non-combat utility. Like a camouflage item for turning a scout invisible for a few turns. Maybe another that would allow scouts to damage or render inert enemy improvements at the risk of getting caught and dying (similar to spies in GalCiv2).

143 Replies 376,971 Views

@ Hairrorist - I'm not sure if you are implying that Elemental doesn't have said complexity and depth is a good or bad thing. To throw my 2 cents in, I think elemental could benefit from more depth in terms of dynasties, alliances, treaties, and what have you. We have a fair amount of options, but more would really make this game shine.

5 Replies 8,547 Views

As much as I do like the idea of having fortifications outside of a city, I already hate the marring of the beautiful map when cities begin to go all over the place. I could agree to: 1 Watchtower buildable per city owned. (and this is after hopeful 1.1 changes that will make building more cities a pain/less able to) They are NOT teleport-able to. and I like the sight only when manned idea too.

13 Replies 7,762 Views

Seeing as Brad is a fan of Avatar, The Last Airbender and has stated he wants the in-game visuals to be more like it, I doubt he would harken back to such an old school thought of magic users NEEDING a wand/staff. Also, having to move each adventerur/heir/soverein to multiple cities just to outfit them would get awfully tedious. This was fine in old school linear RPGs, where towns had different items because you were being rail-roaded into a speci

2 Replies 3,947 Views