Decepticons

Decepticons

Joined Member # 2574089
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Gotcha - thanks again for the information. So if I build a bucket load of crappy attack ships I should see this "Ripe for Conquest" thing less? Not that I'm going to do that - so far in the limited wars I've fought in, I seem to kill enemy ships at about a 5 to 1 ratio (I have no idea if this is good or not).

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I am at a loss to figure out what the Diplomacy line in the title of this post means. I tend to see it more from aggressive races but even when I feel like I have fairly well defended planets and a stronger military, I see this message. I see it practically all the time when I have a weaker military. What are the factors that are considered when I am "ripe for conquest?"

7 Replies 18,944 Views

Thanks for the replies and information! Doesn't seem like fleet management was given much thought in this game. Perhaps I am outside the norm and most people prefer smaller, faster games. Hehe, for me the "Guard" button is going to become the "forget" button but it sounds like that's what I need to be doing. I guess there is also no way to re-order my fleets?

15 Replies 23,337 Views

Greetings all, Recently started playing GalCiv III and moving along pretty well in my ability to play the game. I'm a pretty casual player who prefers large, slow games with all the AIs playing. My normal settings would be something like this: Immense Galaxy, Spiral Common to frequent stars/planets/habitables I'm about 350 turns into my current game and fleet management has become a huge chore. I had about three dozen fleet

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Research: 1) Theory vs Practical: To expand on research without having to simply expand the tech tree would be to implement a theoretical vs practical aspect to technology. For example, you research laser technology. To gain better laser technology you actually need to build ships with lasers on them. The more you produce, the more advanced your laser technology becomes (to a certain cap). This is a more realistic approach to R&D.&nbs

132 Replies 367,797 Views