What about building towers, forts, etc. outside of cities? I was hoping that you could build one in the pass through which enemies might easily come. That way you have the bonuses the tower grants? I guess this is similar to Starbases in GC2. Additionally, maybe walls could combined with towers as well. Think great wall of China. Not cheap to build, but it would give you a great tactical advantage or protect your small peaceful kingdom against the larger aggressive enemies.
Techefficacy
While this idea might be historically accurate it presents a number of problems. As Scoutdog mentioned backstory for units would be to time consuming, from a development standpoint, to be in the game. While Krouv makes a good point that you could create your own backstory, honestly would you? I mean you have 1000 plus units per game and who knows how many games your going to be playing it a week / month / year. It seems impractical for the majority of players. From a game play stand p
Didn't a Dev post that a winning condition was learning and casting some specific spell? Can't find the entry, but I beleive it was something like "Eden" or "Genesis" or "Imbue Life." EDIT: I meant to quote an earlier post " Maybe it could be a victory condition, amass enough of all types of mana + a significant amount of essence and create the some sort of 'Tower of Elements'"
I think this is a great idea. Based on the what I understand to be the philosophy of the game. It could be implemented by creating an upgradeable "fort/tower" or defensive building type. The buidling itself would have no name, maybe some basic defensive value, and would have a limited number of upgrade slots for you to choose your specialization. Maybe similar to GC2 you could have to ability to build larger building types in the future with more upgrade slot capabilities or b
Robbie, I think that "SuperSpys" would fit well with your system, but give players who want that extra control over movement an option. Having visable / playable "SuperSpy" units allows for greater micromanagement and the increased chance of an enemy kingdom detecting them..... I know if I see a superspy unit i would think to myself "crap this guy is building spys and I am not ready for that" (Of course, that is if I can see the unit at all). I guess I don't always assu
Let me begin by stating that I think that espionage should be part of the game,but I am not sure how/if it could be implemented as a victory condition. Having spend the better part of an hour reading through this discussion here is my $0.02. Perhaps spying should be broken into 2 functioning catagories. 1) The Spy network (no micro-managing, just spend money to create a spynetwork in enemy kingdoms) A spynetwork will give your kingdom access to general
On Buffs or Spells. They could be made terrian specific. Such as: Grassland = Binocular Vision Forest = Woodland Lore Mountains/Hills/Caverns = Stonelore Every Terrian = Vitality Sense Or something along those lines. (Excuse the cheesey names)