Techefficacy

Techefficacy

Joined Member # 2566456
0 Posts 2 Replies 377 Reputation

Though you said maintenance cost you didn't include spell cost. Such as Mana type and amount and Essence cost. See " Dangerous Magic " post for futher ideas on essence cost.

9 Replies 4,267 Views

Point taken. Maybe I would just burn you and your army (my former army) to ash by raising a volcano under you. However, you might posion me (getting into assasinations and that can of worms)..... I guess we'll have to see how they implement these ideas.

21 Replies 10,151 Views

[quote]I don't understand the heir argument - It has not even been outlined that anyone is even designated as your heir. I still hope that when your chenneler dies, you lose.[/quote] I completely agree, and at no point was I refering to you dying and having your "heir" take over. You are immortal. If you die you lose. Though I am still wondering if imbueing your essence will make "heroes" live longer. [quote]To summarize - designating the heir should be the job

51 Replies 184,349 Views

Good point. However. It is moot because you are an IMMORTAL MAGIC CHANNELING MOFO who will at a minumum outlive the Merc and his/her decentants. If you don't like the minimum, you could always atomize your wayward Mercenary for fun.

21 Replies 10,151 Views

It sounds as if you can utilize potions to enhance stats of your children. I wonder if the same is true for other heroes. If so, and the affects are permanent, I wonder if you then can pass on those traits through some kind of weighted genetic percentage . (....RANT>>>> Yes, I know, then what is to stop you from saving and reloading? I say, can't you just play a game without cheating? Winning is <10% of the fun anyway. The playing, win or l

21 Replies 10,151 Views

[quote who="Ron Lugge" reply="26" id="2350795"] Like it or not, traditionally it has been the eldest male. Rarely if there are no male children the guuuurls can inherit... but whether they like it or not, history is what history has always been. And girls are, in general, weaker than men with regards to combat. THey don't have the upper body strength, even if they are 'stronger' than males in other areas.[/quote] Since this game is based in fantas

51 Replies 184,349 Views

Maybe it could be a branch of "tech" to research. If you don't research it you don't get any of the benefits, but you also don't open your people up to "worshiping" another immortal.

14 Replies 12,324 Views

While I think the idea of territory control generating mana is a nice one. I don't beleive it fits in a game who's history states: " the powers gathered up nearly all the magic of the world and concentrated them into a series of crystals that represented the basic elements of magic: Earth, Air, Fire, Water and Life. In the climactic battle that resulted in the cataclysm, the crystals were shattered thus creating the shards of magic in which

59 Replies 188,093 Views

Forgive me if this has already been discussed, but I could not find a thread about it. Maybe religion should a victory condition similar to, but different than the historic cultural victory. If you are an immortal, wouldn't it follow that those in your kingdom worship you at some level? If so, does your influence spread out beyond your kingdom? Maybe a victory condition in and of itself does not add much to the game. Maybe your religious influence could raise your essence at a

14 Replies 12,324 Views

I think Stardock has already covered the "people are more attached to your kingdom" aspect within city building mechanics. From what i understand, you will need to add certain features to your city in order to attract people from the county side. This gives your city a kind of "cultural" influence, but it would not be a victory condition.

25 Replies 88,181 Views

[quote]by Kotaku , he [Brad] wasn't quite sure yet how the succession of children from a vassal marriage would work. Like, if both parents die, does the oldest child automatically become head of the house, or will it pass to the firstborn son? These are questions that probably only interest me, Wardell and any Song of Ice and Fire fan who thinks Myrcella should get the Ir

51 Replies 184,349 Views

I don't think a cultural victory condition should exsist. While GC and Civ had the cultural victory option, they also took place in the "future" as compared to this world, which will be stuck in a single era. Cultural Victory is plausable in a society/world/universe which has extensive access to a competeing society's goods/lifestyle. However, with EWoM being set in an era without alot of commuincation, marketing, and shopping available to the general populus, i don't see how one cult

25 Replies 88,181 Views

[quote who="Scoutdog" reply="26" id="2349593"]Interesting article. I wonder if the family trees will extend beyond you, and how the "dilution" effect works.[/quote] Gamespot now has an article which sheds a little light on this: "You start the game with nothin

44 Replies 155,580 Views

What is the time frame of a turn? A week/month/year? Will mercenaries who join you also age? Will giving some of your essance to make a hero enable that person to live longer? How much? Man... Man .... Man... I am full of new questions!!! I can't wait for the beta!

44 Replies 155,580 Views

[quote]Quoting Tyrion2001, reply 3 What they could do is make it part of a quest for when the hero joins you. So when the hero joins you he could say on a recent exploit his sword was lost on some cave doing battle with x beast. It then makes finding the magic item that belongs with the hero less a matter of luck and more performing a quest.[/quote] [quote]Quoting Denryu, Yes this is what I had in mind. The hero could also make retreiving his sword a

21 Replies 10,151 Views

I think the idea of farmers / patroits taking over your mine should be less of an influence in EWOM. The game starts out with a desolate/sparsely populated world. The chance of roiting should be greatly deminished from GC2 but, I will concede it could increase the longer and farther into another territory your resource is located.

11 Replies 9,090 Views

I have yet to run across an in depth discussion about how resource control is gained and lost. In my understanding of resources so far (mainly gained from the animal husbandry and economy dev journals and discussions) 1) You must first research a technology for some resources to appear on the map 2) You must construct a building to utilize these resources 3) The resources a then “shipped” to your c

11 Replies 9,090 Views