scott3

scott3

Joined Member # 2556573
0 Posts 0 Replies 109 Reputation

I reinstalled the game a while ago without reregiersting. I tried to update my serial number so I could use v 3.1 but I have a problem. I changed Email adderess a few months ago so it's not the same account email that I used regesterd with. It keeps on saying that it's not the right serial number with the right E-mail address. I can't figure out what to do. I tried using the same email address I used before this.

4 Replies 3,619 Views

I don't think I've ever seen a request for more types of government in GalCiv II I think there should be more types of governments that would make since for the race your playing as. I never got why would the Yor have a "demoracy" or the Drengi Empire would have a "federtion".

81 Replies 40,481 Views

Stick, what did you use to model your race with? BTW if your having trouble naming your race just take a name of something and then change it to somthing differn't that's how most sci-fi writers make up names.

10 Replies 104,504 Views

Anyhow, it looks like it might be the path to the texture that's the problem. Try changing it from 'mods/My mod/gfx/planets/planet1.png' to just 'gfx/planets/planet1.png'. Should also move the file to that location or could I just leave. BTW I'm not sure if that any of the custom planet tutorials are clear about that.

10 Replies 8,381 Views

I'm going to change the names since I'm really sure what to call them and I don't think the names of the planets or the mods folder name is what is causeing the probem. [StarSystem Name="Star1"] [DisplayName>Star1 [Planet Name="Planet1"] [DisplayName]Planet[/DisplayName] [Class]15[/Class] [Texture]mods/My mod/gfx/planets/planet1.png [/Planet] [Planet Name="Planet 2"] [DisplayName]Planet 2[/DisplayName] [Class

10 Replies 8,381 Views

For some starnge reason my planets are "invisible". They don't have the same name as I enterd but I think there soppsed to be the same planets they have the same class and there are same number of planets.

10 Replies 8,381 Views

I started working on a mod yesterday. When I started modding the tech tree the game crashed when I tried started a new game. Today I started over and today I just added in some new civiltions but it still crashes. Here's what the error report thing said: szAppName : GalCiv2.exe szAppVer : 1.0.0.1 szModName : hungapp szModVer : 0.0.0.0 offset : 00000000

2 Replies 4,791 Views

Intersting mod idea. Could be possible to make it so that once a species reaserched the hyperdrive they can be the only that can have and that they have to give to other races like trade goods?

8 Replies 5,826 Views

Sounds like it might be hardcodded but here a few links https://www.galciv.wikia.com/wiki/User_Interface_Modding">Link I think you might need this: https://www.galciv.wikia.com/wiki/User_Interface_Modding

3 Replies 2,533 Views

I was gonna change the max to 100 Trillion for insanely hard ground invasions...oh well... 100 billon is still pretty hard.

20 Replies 11,036 Views

Can you make so you can have multiple tech Categories in the same research tech buttom for example: Reaserch basic weapons: Techs Missle Laser mini guns.

4 Replies 4,348 Views

that would be cool to make outpost construction starbases that are further away from the empire. only problem is that it could be easily abused to death and how do we be sure that the AI doesn't build hundreds of them? while it sounds cool, there is a game balance issue there. You could make it so it could only produce tiny and small shi

15 Replies 11,990 Views