halby

halby

Joined Member # 2529381
0 Posts 0 Replies 101 Reputation

As long as your ships are faster, all you have to do to defend against a much more powerful ai, is dodge their fighters, then swoop in and kill the troop transports... after this happens 2 or 3 times, they should really move their fighters and troop transports onto the same tile, and bring them in together... but they dont. This is on tough/intelligent. I was lead to believe ai behavior is the same beyond that difficulty. Fix it :)

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haha, so i changed all the values to be double, but then realised it'd be hard to tell if it was working, so then i upped them by 10x more (moved the decimal) so now everything does 20x dmg... everything dies in 1 hit :) its funny.. but ya that proves it worked... good now i just have to up the hull/shield repair rate by 2x, and all will be well.. any idea where that is? hmmm

6 Replies 2,279 Views

Does one already exist? If not, how would I go about creating one? In case the title wasn't clear enough: I want to make all ships/structures/etc. do 2x dmg. I assume I can accomplish this by editing the gaminfo/gameplay.constants file to double all the this_gun_dmg_multiplier_vs_that_armor_type values... but its hard to really test whether that worked... will that work?

6 Replies 2,279 Views