Agar

Agar

Joined Member # 2512061
0 Posts 0 Replies 102 Reputation

I'm not sure where I should post this, so I went for "game talk". Lots of friends have shown great interest in the game when I ran a quick "demo" in front of them but they told me they wouldn't play it as they're not fluent enough in English. As I'm not aware of any "official translation" (maybe one is available now? There wasn't any when I bought the game two months ago), I decided to create my own French translation for GalCiv2. It is almost complete (an, IMHO

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While I'm at it, just another idea: - What about a new hull type : "probe". It would be tiny (very few slots) and couldn't have any weapons attached to it BUT it would get 2 or 3 times the bonus from "sensors" and "life support" modules (or better yet, it wouldn't be affected by the "life support" distance limit at all, as they are drones without human crew). If it seems too powerful, well, those ships could be limitated to "auto explore" only and player wouldn't be able to control th

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Well, here are a few ideas I had... As the biggest strengths of this game (apart from its AI) are customization (of your civilizations and ships) and the wide array of planets and random events, why not go farther in these directions? REGARDING CUSTOMIZATION: - Ability to select customized civilizations for opponents. Like when creating a player-controlled species, but you would also have to pick an "AI profile" (big bad hostile aliens, traders, pacifists...) and a "co

399 Replies 225,015 Views