You have to set one of your characters to "default". Go here: http://metaverse.galciv2.com/index.aspx?g=managecharacters ...and click on the barely visible "Default" button just below "Clear scores".
dau
A Radeon9700 should be fast enough for GalCiv2 though.
Kinda sounds like my problem ( https://forums.galciv2.com/?ForumID=274&AID=117866 ). Have you tried ATi's Mobile Catalyst ( http://www.ati.com/online/mobilecatalyst/ ) ? Didnt solve the problem for me though...
1024 doesnt feel better, although i dont know if there was a FPS-difference. I dont think its related to graphics (only) - if it was, there should be a difference between 0x AA / no textures / no stars and 6x AA / all sliders up - but there isnt. Look at the screenshots in my first posting - in both situations i had exactly 5 fps, i just forgot to tell FRAPS to include the framerate on the screenshots. 1024*768, 0x AA / no textures, FPS in the upper right corner: http://img165.images
I used Omega because ATis Catalyst doesnt work with mobile GPUs. Tried the Catalyst Mobile, still the same. Maybe i should try an exorcist or some jedi mind tricks?` This isnt the moment you want to annoy me with bad fps
Hmm, i dont know. I'd still have to build constructors, right? I currently just place a rally point at a starbase i want to upgrade - all i have to do then is clicking away the "what do you want to build"-windows. When the starbase is fully upgraded, i just move the rally point to the next base - works fine for me.
Ok, i switched the regional setting to US/English - no difference. Could decimalisation really cause such things? I'd still say, its related to memory. When there are lots of ships/planets/starbases on screen, the framerate drops dramatically. Sounds like a graphics problem, but when i play around with the settings, i dont see much difference. For some reason, it doesnt matter if i play with 6xAA + all bling-bling or 0xAA, no textures, no stars - and i dont think the polycount alone w
Disabling the virusscanner was the first thing i tried - didnt help. @Graviton: Hmm...worse graphics, but way more RAM - some kind of memory issue? Still strange, since the manual mentions 512MB as recommended. debug.err: Debug Message: Version v1.11 last updated on: Mon May 8 11:15:04 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 5/19/2006, 00:24:15 Dire
Hi there, i encounterd some serious performance problems when i tried to play on huge maps and above. For example: This situation gave me 5 fps - i tried to disable some stuff, the game looked like this afterwards, but the fps didnt change at all. (I disabled everything i could - no stars, no AA, no textures...no fun) Ok, my not
I believe Ascendancy had the features you suggest. Oh yeah, Ascendancy was such a great game when it comes to atmosphere. Didnt they intend to make a sequel?