The Main things I would like to see are: - Optional Tactical Space Combat - not necessarily a turn based system (a'la MOO2), could be a system of specifying tactics/formations prior to fight. - Special Ships - like the aforementioned carriers, or repair ships/stations, and similar ideas. - Optional Tactical Ground Combat - make use of your civs advances in a more dynamic fashion. Again not necessarily a turn based system - could be more along the lines of priority targets or more
Rayvern
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What would you pay good money for in an expansion? (The unofficial inquiry)
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The First shot advantage holds very true over short distances (such that the shot hits before the slower force can get off a shot). It's not so true over longer distances (think in terms of a global nuclear exchange to get the appropriate scale). Space, as they say, is very big. In most cases the slower force would detect the faster group early enough to give them time to get off reactionary fire before being wiped out - less effe
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