WINNER. TAKE. ALL. If you have to do this, make it an option but not a requirement. Everyone familiar with the genre has had such a moment where they jumped into combat and felt the blood drain from their face when they realize a major FUBAR was committed. Next you know they're working like hell to salvage as many units as they can before they all get crushed. So you may light up the opponent before the end, but so what? You were forced i
Auricom22
Last game I was on a large map. The minor race sat there and traded for a while, made threatening noises about my military bases and not much else. I didn't pay much attention to their ship stats until I made a serious grab for their PQ31 planet. Their frigates devestated my fleets (yes, plural) then went on to beat my overly large empire into the ground. I was allied with the Terrans and Drengin, so they went after the minor as well (sorry, I'm terrible at remembering names) and they got th
My two cents on pirates, copied from another post... I'm running 1.2, so this might not be applicable to everyone. I just wrapped up a long term game that had lots of pirates. I noticed two significant differences. First off, the pirates spawned by the "prison escape" event were small fleets (4-6 ships) with moderate weaponry & defenses. Nothing that I couldn't handle. This is a far cry from 1.1 where a "prison break" fleet would spawn in my core system and began ripping ev
I'm running 1.2, so this might not be applicable to everyone. I just wrapped up a long term game that had lots of pirates. I noticed two significant differences. First off, the pirates spawned by the "prison escape" event were small fleets (4-6 ships) with moderate weaponry & defenses. Nothing that I couldn't handle. This is a far cry from 1.1 where a "prison break" fleet would spawn in my core system and began ripping everything apart with insane gun weaponry and defenses that le