ES-Alphamale

ES-Alphamale

Joined Member # 2454205
0 Posts 0 Replies 75 Reputation

Very good ideas indeed, I'm not sure about evil slaves not joining their own (evil) race again - it's not like being freed from slavery immediately makes you good and totally opposed to slavery, eg. if one was a Drengin, that was grown up around slaves and accepting slavery. But all in all, good ideas to work on. Being rather hungover I can't maintain sufficient coherency to contribute too much at this point <img src="http://images.stardock.com/gc2/T_D

21 Replies 10,096 Views

Allowing to let the player set the targets as an OPTION would be nice, I know I couldn't be bothered to do that on each and every battle. The AI could probably do that somewhat intelligently just by checking what weapons the ship is carrying and picking targets accordingly. I do agree here pretty much with what weepy said, different weapon loadouts would greatly emphasize on how you build/fit your ships (ie. "older" tech - smaller guns - to

11 Replies 11,749 Views

I must agree with this post, and also with the weapon diversity post as well. I do realize that changes like this would be hard to implement, but at least having the ships maneuver with some sensibility would really up the immersion factor. Also, being able to retreat (and giving the ships morale, so they can be routed) would be nice imo - the routed ships would just beeline to the nearest friendly station/planet. Just my 1bc (from anomaly) <img src="

15 Replies 9,233 Views

I only have three of the Steven Caldwell books, where the art isn't quite up to the TTA stuff - not to mention the books themselves are outright cheesy at places (longer short stories trying to tie-in with the images that might be completely unrelated or out of context). Excellent stuff though. I love the stripey utilitarian and often very asymmetrical ships. <img src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif" border=0 ALIGN="absmiddl

3 Replies 5,801 Views