mikko

mikko

Joined Member # 2440889
0 Posts 0 Replies 67 Reputation

Maybe it would be good to be able to use constructors to repair starbases too. Like having the option of reparing some hitpoints instead of upgrading when you fly a constructor to a damaged starbase.

12 Replies 7,573 Views

I have been thinking similar carriers as Bootay69. It would be nice to be able to carry a fleet of tiny hulls in some kind of carrier bay-module or something. The problem with tiny (or even small) hulls now seems to be that they are less useful offensively late game as they can't be equipped with as many engines as larger hulls. It's possible (and recommended) to put two or more engines in a large hull but tiny hulls can only have one if you still wan

24 Replies 14,285 Views

The problem is that the bonus is not labeled correctly... This must be really confusing for new players. At least it took me some time to figure out. Stardock should fix this asap, as it doesn't seem so difficult to take out that % from where it doesn't belong and would really help clear things up.<br

10 Replies 5,574 Views

Hi! Looks like I had the same bug as vimes. It has happened twice now, always in a large map, maybe 40-60 turns after the beginning. I had similar game setup both times, large galaxy and me playing terrans. The game just crashes when i end my turn. It always happens the same turn when i reload from nearest autosave. Debug Message: Version v1.1 BETA-1 last updated on: Fri Mar 24 19:54:46 2006 Debug Message: *********DXDiag

350 Replies 159,825 Views