NaytchSG

NaytchSG

Joined Member # 2436731
0 Posts 3 Replies 9,570 Reputation

In my current game, The Empire of Umber had successfully cleared the city of Dioscrynes (sp?) in the Shroud wildlands and was using it. Good for the AI! However, as I was at war with Umber and taking his cities, I noticed several monster lairs still intact (cobwebbed homes, Shrill Lord Lair, etc) that still held a magic item each. The monsters were all defeated and they were all just sitting there waiting to give up the goodies. Can the AI take thes

0 Replies 802 Views

If I don't have the tech, why prompt me to build? Why not prompt me just as I finish researching it? Or prompt me that it is now in my ZOC and do I want to research this tech now or put it in my research queue? Right now it prompts me once and then goes silent. 30 turns later when I do have the tech, I have to hunt them down/remember that the place is in my ZOC. If this occurs early enough in the game, it is hidden inside the borders of my city.&

1 Replies 1,041 Views

Agreed! Good ideas... Can we please also have champs as quest bringers or liberated prisoners who pledge service once we clear a monster lair? It would be great if a recently recruited champ came to you and offered a quest option: " My cousin to the West has sent me word of: {his brother being held for ransom} {bandit siege} {unrest among the undead} {an artifact of some renown} {macguffin of your choice}. "Let us sally forth and achieve victor

6 Replies 32,251 Views

I've had a failure with the dragons eye mercenary quest and the kill the slaver's quest. In each I complete the first part of the quest and then no secondary location or a return to the original spot does not move the quest to completion. Also, a minor thing in the Alchemy quest: Coins are struck, not printed. [e digicons]O:)[/e] Nice variety of quests, look forward to more!

6 Replies 6,899 Views

I would like an AI sov in a mana rich region to spam buff spells all over their units and cities and summon both strategic and tactical allies A more material strong sov to create large armies of well armed and armored troops. I would love both types of sovs to harry my flanks with raiders to keep me honest. I would love an AI sov to hit and run with the Escape spell and annoy my stack of doom... I would love for unit gifting ala GC2 from

102 Replies 312,495 Views

The diplomatic capital idea is a good one... Heroes could be prisoners ala good ole MOM. Or come to you with a quest offer... "My village is under attack, m'lord! I beg your intercession on behalf of my and my village's service!" As far as the breaking enemy line idea... it could just halve the opponent stack and we assume the missing half fled [e digicons]}:)[/e] And no counterattacks is a lousy mechanic imo... every unit should get one unless they

17 Replies 9,742 Views

Flying units that can only be hit by ranged/magic attacks... Special attack/defense traits you can design/build into your regular troops: Furious defense: can counterattack 2 or 3 attacks per round Break Enemy Line: You halve (carve? heh!) an existing squad into two smaller, bloodied, less combat effective units, small % chance it breaks and flees the battle entirely Camouflage/Ambush: Unit is invisible on map until enemy is next to it, a

3 Replies 4,260 Views

Good ideas, here. I especially like your imbue thoughts... Sacrificing a shard would sure limit mage spam... and then a chance to fail because your hero is not very magic-oriented = win. And I also agree with some traits being available to ordinary units AND let them be ones I can design into my units. From a previous post of mine: Flying units that can only be hit by ranged/magic attacks... Special attack/defense traits you can design/build into

17 Replies 9,742 Views

Within the flavor text of the dragon eye quest when you defeat the mercenaries: "You find them trying to trying to make off.... " a few extra words on the final screen as you claim the eye... Nice work, Dex! War Trolls FTW!

34 Replies 12,649 Views

I goofed in my initial post... they are both equipped with the berserker's axe. Here are my heroes stats: My Level 33 Sovereign: Str: 18 Dex: 19 Attack: 14 Accuracy: 96 Crit Chance: 11 Elsibetta Level 29 Str: 54 Dex: 21 Attack: 44 Accuracy: 117 Crit Chance: 12 Latest combat: 1 giant rock spider dodge of 3 and two level 4 rock spiders with

12 Replies 4,016 Views

Flying units that can only be hit by ranged/magic attacks... Special attack/defense traits you can design/build into your regular troops: Furious defense: can counterattack 2 or 3 attacks per round Break Enemy Line: You halve (carve? heh!) an existing squad into two smaller, bloodied, less combat effective units, small % chance it breaks and flees the battle entirely Camouflage/Ambush: Unit is invisible on map until enemy is next to it, a

11 Replies 8,166 Views

I second this while running the 0.76 I downloaded last night. I got pop-up attacked at the start of a turn with a research completed message which then morphed right into a battle screen. Never opened the research screen after the battle and hero level up screens. Caught it after 10-12 turns... but annoying nonetheless.... the city snooze zzzz thing on the UI is nice but not very pronounced... something similar for research would be good...

5 Replies 2,377 Views

I have yet to get the beta (bought WOM 8/2010) but I support all of the ideas mentioned above that will improve/enhance tactical battles. I don't play fantasy 4x tbs to build pretty cities... I want exciting battles where terrain and tactics can help a smaller force defeat a larger one. Thanks for posting all of the good ideas!

31 Replies 26,170 Views

Frogboy, Did Lord Relias or the other champion auto-equip the spear you found, or was the attack simultaneous to your discovery? It was easy in WOM to get attacked by pop-up messages and forget to equip your latest Pointed Stick of Extra Pointiness... Are there still retreat spots, or have those been removed from the tactical map? Looks good, thanks for the team's efforts!

30 Replies 35,811 Views

Love White Elk's suggestions on city improvements. Sounds like a more complex version of GC2's alignment meter except I would make it invisible to the player... might also be a way to unlock particular quests: Your best healer comes to you with an exciting idea to boost healing potion efficacy... but you must gather three dragon scales, ogre's hearts... etc. Or certain actions attract a sage who joins your cause...

154 Replies 2,245,334 Views

Looks great! Will the stamp concept make adding unique modded questing areas to a random map easier? Will they be out of a random pool or can you weight their appearance in a particular random map? Will the stamps goodie areas randomize the um... goodies? Frogboy : "Make Stardock prove it'll be awesome." That should be the cover of your Annual Report.... That is one heck of a mission statement! Kudos to all of you for your wor

76 Replies 141,590 Views

I want a Trojan Horse (Rabbit... um...If we built a giant Badger?) event to randomly occur if you have a particularly doltish sovereign or hero stationed in the city. Another reason to boost the intelligence stat... On a more karmically serious note, I agree with all of the points above... there was no greater satisfaction than defeating a stronger besieging force in AoW:SM with frantic hand to hand battles in the city after they had breached the city walls.

105 Replies 506,948 Views