I was about 20 minutes into a new game on DA, when the following message appeared (and stayed) on my screen: XX.X (Shader) where X was a number that flucutated as the screens changed around. The only effect it had on game play was that the monitor would momentarily go black during transition to a new info screen.
stykman22
Probably because he has a job!
I had a case where the Drengins were at war with the humans. The Drengins had a few ships stationed near one of my mining areas. After about 10 turns, the Drengins blew up 2 of my mining bases, then went about their business with the humans! I suppose it could have been provoked by the fact that I kept sticking agents onto their worlds, but there was never a declaration of war, and nothing happened after that.
I've been playing the game for a few hours now, and one thing I noticed is that after researching Xeno Ethics and choosing Neutral, the ethics avatar remained the evil one. It did not switch back to the neutral one like it does in Dread Lords.
After colonizing about 20 planets or so, the last available planet to colonize finally had 1 manufacturing bonus.
Yup...started a couple more games to see what would happen and only the home planet had bonus tiles. I think we've found our first bug!
I had the luck bonus as part of my race ability bonuses, and I just started a new game and only my home planet had any bonus tiles. I colonized at least a dozen planets, and none of them had bonus tiles.
I was able to start the game with planet tile bonuses, but it did seem like there were less than in DL, and even less than that of the more potent bonuses.
Is it only available today online, or is it also in stores today in the box?
Okee dokee. I did notice that Space Marines are now Stellar Marines, and the update also included new multimedia and tutorials. Beyond those, the rest of the changes are probably transparent, I suppose.
Do you guys have a list of the changes that take place in the update somewhere? I seem to recall you saying that it would be 1.40X from now on, but now it's 1.50, so I assume there were a significant enough number of changes to warrant a new version number.
Chicago is up to a balmy 8ºF (-13ºC) with snow. The snow warmed us up from -2 this morning. But it's ok...it's a DRY cold.
If you think about it, what type of special weapon would a neutral civ have? Most likely none, since they are neutral. They would just use the stock weapons. I just wish there were a governor to upgrade all of your invention matrices to neutrality learning centers at the same time.
And now we know why cell phones were invented...so you could call ahead to see if the game you really want is in stock.
Why is this even a thread at all?!? Who freakin' cares??
extra patchy goodness Sounds like something you would find in pirate cookies.
"womyn" or "stykman." I don't get it. You mean that's NOT how you spell those words??
In about 95% of the games I play, the Korx are one of the first two civs to be conquered, so, yes, they do suck!
While you're at it, could you please fix the word, "Psyonic", or was that intentional? It's really annoying for us weirdos who have spelling obsessions.
It was the last 1.3 version before the 1.4X update. I just played a 1.4 game, and I too did not receive any surrender events at all. Suddenly, the Korx were gone and the Terrans had a bunch of new planets. That made it take twice as long to conquer them.
I was playing a game recently, and got to where the only races left were myself, the Torians, Altarians and Drath. Suddenly, the Torians declare war on the Fundamentalists, but there was never an event declaring the formation of the Fundamentalists. Are they always there now, and are only used during periods of war inactivity? What's with the Fundamentalists suddenly appearing out of nowhere?
Researching higher levels of government also increases morale. Galactic stock exchages used to increase morale, too, but I don't know if that still holds true. I think many of the societal or governmental improvements carry morale bonuses with them, and they should, as they would better the society.
I've tried it and found that the research and combat screens are both high quality and innovative, though I found the controls on the combat screen a little clumsy. The game screen, however, was a bit cheesy in my opinion, almost an afterthought. Also, the AI voices really got on my nerves after a short time. As someone else said, it's a game with a lot of potential. Unfortunately, a lot of it is unrealized.
I will send an e-mail with my debug.err, but I still can't see planet names during the colonization period. The background of the planet's information box is the same color as the text.
Funny...I seem to recall Species 8472 kicking the crap out of the Borg, and remaining on friendly terms with the Federation. I guess that's also a moot point. Nice pictures, though.