For my own personal taste, this game would be perfect if it had the graphics of Homeworld 2. The substance of this game more than satisfies me, but I have always gravitated towards the higher-end graphics games, going as far back as the days of the old Apple II+ (yes, I'm old. So?!?!). I wouldn't mind some expansion packs that might add techs, ships or civs (or any combination thereof), but as was previously mentioned, the variety of game settings and events really keeps this game fresh. For
stykman22
I was also very disappointed with Civilization 3. Because of Civ 3, I stayed away from that type of game for a long time. However, Gal Civ II got excellent reviews on Gamespot, so I decided to try it out and I've been hooked ever since. It never gets repetitive or boring for me, which is what I look for in a game... a new experience almost every time I play it. I also enjoy an AI that's a bit of a smart @$$, which Gal Civ's can be, so that's another plus for me.
But keep in mind you have to upgrade manually, because the game doesn't auto-upgrade that for you. True. I had to tell the game that I wanted to upgrade the Discovery Spheres. If you get NLC before DS, it will automatically upgrade Research Centers to NLC. After you research DS, it will default upgrade to those instead of NLC.
If you look at the total research points produced by the NLC, you'll see that it's also an upgrade to the Discovery Sphere, something I didn't notice until this week (I bought the game in April). I was somewhat surprised to find that, since the NLC has always been available to me before the DS.
As you research more manufacturing and weapons technologies, more modules become available, too. I think the max on a mining starbase is somewhere around 45 modules or something like that.
Of course, any memory slow down can be remedied by wiping out the odd civilization every now and then.
it says the developers are veterans of Homeworld and Ground Control That would explain the Homeworld-like graphics, which I have always loved. I think they're some of the best of any game I've seen.
You can't use the standard shortcut icon created by the game's installation (at least, I couldn't). I had to create a new shortcut and change IT'S properties to make the target work. I will say this though, some of the cheats are useful, but they can sometimes take the fun out of the game. You can become the most powerful race with just a few keystrokes.
Besides, why have a universal translator if there will be unintelligible language going on in the background?
Some of the space images seem to be reminiscent of HW2. I like that.
Personally, I just update them and save under new names, but I believe there are Star Trek ship mods out there somewhere. I know I've seen discussions about them.
That explains a lot. I never align to good. There's no money in it.
Any idea what determines which race another race will surrender to? I very rarely get a conquered race to surrender to me (conquered by someone other than me, that is), but they sometimes have some valuable planets. So, I wonder how that is determined?
To conquer to your hearts content, do not deal the final blow. Once you have nearly destroyed them make peace, a bloodthirsty AI bully will finish the weak race off and take the bad guy rap. I did this to the Korx. I was irritated that they declared war on me for the second time, after I had gone through a lot of trouble taking back invaded pl
Has anyone found any actual advantage to adding the various sensor types to your starbases? I usually ignore them, but if they are worthwhile, then I will start putting them on my starbases. I just haven't seen that they do anything.
An example would be a river, rivers provide better access to trade and that's one the main reason's cities were always founded near them - and grew best near them. Natural trade bonuses tend to be simply places that make transportation easier/cheaper. You don't really get something like that for a spacefaring race in the same sense. At best if the game had stable wormholes
I've been playing this game for quite a while now, and I've realized that I've never seen a planetary bonus that directly affects economy. I've seen research, population, influence, manufacturing and morale bonuses, but have never seen an economy bonus on planet. Now you could argue that the food bonuses affect economy by increasing population, and therefore your tax base, but that is an indirect effect. If it's not in the game, maybe it's something we can add to the wish list.
Does anyone know whether or not the "extras" (jewelry pieces, I guess) that you use in designing way cool (or way uncool, depending on your mood) ships increases the build time, or is the build time only determined by the tech levels of the ship?
Yeah, there is a discovery of some precursor device that improves the planet quality of all uninhabitable planets within a certain number of parsecs or sectors to some number. In my case, it was only 4. Apparently in your case it was 6, and in VladePsyker's case it was 16 (LUCKY!!)
Sorry if this has been asked before, but it seems that the only resource I don't see an actual benefit from mining is the military resource. Does this actually help anything? Have you guys noticed a tangible benefit from this resource?
Well, I haven't really experienced any of those problems, so they didn't factor into my post. However, I think you're missing my point. My point is that everyone has AI's, everyone has UI's, every game of this genre has essentially the same core components. If they didn't, they'd either be in a different genre, or dead on the shelf. Yes, it's important to get through technical issues with the core components, but beyond that, what makes a person buy one game over another? It's the game's ab
Ok, so I see that if you zoom in on a planet, you can see the rotation and the cloud formations, etc. And I see that if you zoom in on a star, you can sometimes see swirling gases on the surface. Those are nice little touches. How about some more like solar flares on the stars, or lightning flashes in the clouds of the planets? Maybe small meteor impacts on the moons? Ooh, how about binary star systems or pulsars? Sometimes it's the small details that set a game apart.
Just curious if anyone knows how the game determines the value of a trade route in BC? It seems like if I initiate a trade route, it will bring in less credits than if a trade route is brought to me. Also, I established 4 trade routes in different directions and at different distances, yet they all had the same BC value.
Speaking as one of the 67%, I can say that I couldn't care less about multiplayer capability. I've just never gotten into that part of gaming, and have no desire to do so. I prefer to play with myself.
In the opening cienemtics (thats a hard word to spell) shows a Dread Lords (supposedly) as a huminoid with really scared skin Yes, cinematics is difficult, but apparently so are humanoid and scarred. I'm not sure that antidisestablishmentarianism is as difficult as triscadecaphobia is, though. <img src="http://images.stardock.c